Andy, chaotic male kop Monk -----+-- |....... +.@rr..| |f.....| -------- [Andy the Candidate] St14 Dx9 Co6 In4 Wi13 Ch8 MonKopMalCha Dlvl:1 $0 HP18(18) Pw10(10) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male kop Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: shock resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 180 Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 44% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: riding (turn 17) The following skill became untrainable if you tried to train it too early: techniques (turn 36) The following skill became untrainable after a while: club (turn 37516) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 33248) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32241 Monster spawn increase reached its maximum at turn 132086 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1055773 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: truckage treacherously (freq bonus 16) The monster species that spawned more often: Roganza (freq bonus 28) The monster species that spawned more often: fugitive pixy (freq bonus 48) The monster species that spawned more often: Moby Digger (freq bonus 9) The monster species that spawned more often: hide decidual (freq bonus 16) The monster species that spawned more often: baby blood dragon (freq bonus 36) The monster species that spawned more often: yellow jaguar (freq bonus 66) The monster species that spawned more often: Officer Jenny (freq bonus 9) The monster species that spawned more often: bad patch (freq bonus 28) The monster species that spawned more often: .h2&QkZZiK`\@FfNzh/;w4\ (freq bonus 24) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 156) The monster species that spawned more often: mint flayer (freq bonus 16) The monster species that spawned more often: furious warp patch (freq bonus 8) The monster species that spawned more often: overbold wean (freq bonus 9) The monster species that spawned more often: randomisator vortex (freq bonus 18) The monster species that spawned more often: illusionism ethnology (freq bonus 14) The monster species that spawned more often: mantine (freq bonus 54) The monster species that spawned more often: breakoff force patch (freq bonus 48) The monster species that spawned more often: toothlet (freq bonus 48) The monster species that spawned more often: omochi beast (freq bonus 84) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster species that never randomly spawned: hafter papa The monster species that never randomly spawned: trap ghost The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: pegachuck The monster species that never randomly spawned: compounder bombastically The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: mystic scarab The monster species that never randomly spawned: nondescript colony The monster species that never randomly spawned: wild mumak The monster species that never randomly spawned: corpser The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 15) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 71) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 3) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 18) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 6) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 7) Trap randomization happened for 1 in 395 traps Next attribute increase check would have come at turn 498 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having reflection (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (fatal gloves) * robe (blue robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (etheric helmet) * skullcap (ruined helmet) * flack helmet (covered helmet) * crystal helm (bug-tracking helmet) * mining helm (meteoric helmet) * field helm (yellow helmet) * helm of safeguard (eternal helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (polnish gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (erotic boots) * boots of safeguard (fleecy boots) Scrolls scroll of remove curse (CDESIGN PROPONENTSIST) scroll of healing (SLIGHTED BROCCOLI RESTORATION) scroll of mana (FASTINTERRUPTREQUESTHACK) scroll of phase door (MOWA METR OCWI) scroll of standard id (INTRUDER ALERT) scroll of cure (REUTHRA ENROUCH ZERPHRECH) * scroll of extra healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of greater mana restoration (ZELGO MER) Spellbooks spellbook of protection (copied) Potions potion of healing (soapy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.