Andy, chaotic male argonian Monk ---------###---------------- ---- |........,,,-.d..@.|^^^....|## |..| |.......|,##|........^.....+,# ---..---####|.......|,#,............`..|,### |......|#,,,........|,#,------------.---,,,# ---..---#,##------+--,,,,,,# #,# ###,## |..| #,# --------.---,# #,# #,,, -.-- #,# ##|...........,---------.-----,,# #,,####,# #,...........|,|.............|,## ##,,,,#,###,|..........|,|..........._.|,# -----.-,,,,,|......>...|,|.............|,## |......,####|..........+,|.............|,,, |.....|,# ------------`...............,,, |......,# #---------------##, |.....|## |.....| ------- [Andy the Candidate] St10 Dx8 Co9 In6 Wi10 Ch8 MonArgMalCha Dlvl:1 $13 HP19(19) Pw12(12) AC3 Xp1/10 T198 Latest messages 16 crossbow bolts {0} land on the altar. C - 16 uncursed crossbow bolts {0}. w - an uncursed crossbow {20}. There is a wall in the way! With great effort you move the boulder. There is a wall in the way! (2x) You displaced your little dog. There is a wall in the way! (2x) You feel tough! You must be leading a healthy life-style. There is a wall in the way! You find a secret door! This door is locked. (2x) You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [hykulnjb><] There is a wall in the way! You displaced your little dog. There is a wall in the way! (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: speed You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 74% Wand drop chance was reduced to 91% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 76% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body spells (turn 25) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1677) The following skill became untrainable after a while: missile weapons (turn 28001) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 48486) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90281 Monster spawn increase reached its maximum at turn 234920 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1129084 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: SIR (freq bonus 10) The monster species that spawned more often: monographer despoilment (freq bonus 14) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 14) The monster species that spawned more often: giant blue dragonfly (freq bonus 14) The monster species that spawned more often: green eye (freq bonus 8) The monster species that spawned more often: ice heel lady (freq bonus 48) The monster species that spawned more often: hatchetlike maundy (freq bonus 64) The monster species that spawned more often: martian slave (freq bonus 27) The monster species that spawned more often: golden brown dragon (freq bonus 16) The monster species that spawned more often: decompensating qiana insurmountably (freq bonus 42) The monster species that spawned more often: onanocter 9h (freq bonus 18) The monster species that spawned more often: energy hound (freq bonus 16) The monster species that spawned more often: very old green dragon (freq bonus 14) The monster species that spawned more often: poison arising own (freq bonus 64) The monster species that spawned more often: measled weeklong (freq bonus 21) The monster species that spawned more often: undead activistor (freq bonus 28) The monster species that spawned more often: money stealer (freq bonus 20) The monster species that spawned more often: vicious wolf (freq bonus 14) The monster species that spawned more often: disarm bawling (freq bonus 14) The monster species that spawned more often: crochet bursted (freq bonus 9) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 90) The monster trait that was more common: unique monsters (freq bonus 2) The monster species that never randomly spawned: rub hornster The monster species that never randomly spawned: electric grue The monster species that never randomly spawned: stupid girl The monster species that never randomly spawned: slimy colony The monster species that never randomly spawned: indicate foreign The monster species that never randomly spawned: red sentai The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: unfederated dish sahara phlegm advantage The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 18) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 28) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 7) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 10) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 5) Trap randomization happened for 1 in 831 traps Next attribute increase check would have come at turn 3526 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You saw invisible You had 2261 points of nutrition remaining You could swim You could survive without air You were fast You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (13) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (polnish gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (spinning helmet) * skullcap (netradiation helmet) * flack helmet (red helmet) * crystal helm (dark helmet) * mining helm (internet helmet) * field helm (space helmet) * helm of safeguard (crested helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (velvet gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (velcro boots) * boots of safeguard (block-heeled boots) Scrolls scroll of charging (BUY C1AL1S CHEAP HERE) scroll of healing (GON GET YA) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (DYNA SOKO SUCK) scroll of standard id (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of cure (MI AKUS NEEEEEE) * scroll of extra healing (DESPAIR OF ELFERIA) * scroll of greater mana restoration (PFAZER) Spellbooks spellbook of healing (gun-shaped) Potions potion of healing (mint) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 8 times You have communicated with the gods 2 times You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 53 points,