Andy, lawful male elven Monk --.----+-- |...f....| |...@...F. |........| |........| ---------- [Andy the Candidate] St16 Dx13 Co9 In5 Wi12 Ch8 MonElfMalLaw Dlvl:1 $0 HP18(18) Pw18(18) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male elven Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 227 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 51 Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 69% Implant drop chance was reduced to 95% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 97% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: polymorphing (turn 23) The following skill became untrainable if you tried to train it too early: shuriken (turn 1572) The following skill became untrainable after a while: sexy flats (turn 39310) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 31636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10111 Monster spawn increase reached its maximum at turn 142264 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 531544 The monster class that cannot be genocided was nymph The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: stockbrokerage skinny (freq bonus 6) The monster species that spawned more often: arrogance (freq bonus 8) The monster species that spawned more often: ferrous fungus (freq bonus 10) The monster species that spawned more often: Roxy Greta (freq bonus 40) The monster species that spawned more often: necroskeleton (freq bonus 18) The monster species that spawned more often: white midge (freq bonus 36) The monster species that spawned more often: energy vortex (freq bonus 9) The monster species that spawned more often: hungry dead (freq bonus 3) The monster species that spawned more often: pawn of living stone (freq bonus 8) The monster species that spawned more often: jumping school kraken (freq bonus 9) The monster species that spawned more often: ghettoized closet packing exaggeration (freq bonus 12) The monster species that spawned more often: Happosai (freq bonus 6) The monster species that spawned more often: Eliane (freq bonus 24) The monster species that spawned more often: marihuana smoker (freq bonus 6) The monster species that spawned more often: algeria ophthalmologic (freq bonus 8) The monster species that spawned more often: elation ethical (freq bonus 24) The monster species that spawned more often: hurog (freq bonus 24) The monster species that spawned more often: ivory patch (freq bonus 32) The monster species that spawned more often: awgwa (freq bonus 12) The monster species that spawned more often: unidentified kobold shaman (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster species that never randomly spawned: large flea The monster species that never randomly spawned: elenette The monster species that never randomly spawned: gnome friendloader The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: undead permamimic The monster species that never randomly spawned: nord The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: disfranchised straightening The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: potent remorse The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 16) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 25) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 33) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 18) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 16) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 2) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Trap randomization happened for 1 in 192 traps Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (227) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * leather gloves (digger gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (formula one helmet) * skullcap (netradiation helmet) * flack helmet (black helmet) * crystal helm (resounding helmet) * mining helm (twisted visor helmet) * field helm (brick helmet) * helm of safeguard (dream helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (inverse gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (sexy heels) * boots of safeguard (ankle boots) * elven boots (combat boots) * elven cloak (faded pall) Scrolls scroll of scare monster (FIQ X FIQ SELFSHIP) scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (WALKING LUNACY) scroll of phase door (FIRE IN THE ASS HOLE) scroll of standard id (DYNAMOHACK WHEN) scroll of cure (STRIPE SORROW) * scroll of extra healing (SENIL LELLARAP) * scroll of greater mana restoration (SULKEMISAIKA) Spellbooks spellbook of protection (historic) Potions potion of healing (unlight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.