Andy, lawful female yuki-onnic Monk ------ | |....| ..... ..@..| ---- |..f.| |....| ------ [Andy the Candidate] St16 Dx13 Co8 In5 Wi14 Ch5 MonYukFemLaw Dlvl:1 $0 HP17(17) Pw12(12) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female yuki-onnic Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: infravision You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 77 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 255 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 258) The following skill became untrainable if you tried to train it too early: pick-axe (turn 176) The following skill became untrainable after a while: healing spells (turn 24595) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 13782) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106287 Monster spawn increase reached its maximum at turn 311532 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1985500 The monster class that cannot be genocided was jelly The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: chaos sorceror (freq bonus 6) The monster species that spawned more often: atom frighteningly juice (freq bonus 6) The monster species that spawned more often: dark patch (freq bonus 8) The monster species that spawned more often: force fog cloud (freq bonus 4) The monster species that spawned more often: catoblepas (freq bonus 6) The monster species that spawned more often: card stalk (freq bonus 15) The monster species that spawned more often: very old white dragon (freq bonus 12) The monster species that spawned more often: wood elf enchanter (freq bonus 4) The monster species that spawned more often: mega-worm (freq bonus 30) The monster species that spawned more often: floating nymph (freq bonus 20) The monster species that spawned more often: stone patch (freq bonus 20) The monster species that spawned more often: nexus fungus (freq bonus 36) The monster species that spawned more often: prostitute (freq bonus 6) The monster species that spawned more often: idiot (freq bonus 12) The monster species that spawned more often: sputa-flowing woman (freq bonus 2) The monster species that spawned more often: bumbling priest (freq bonus 9) The monster species that spawned more often: venom lichen (freq bonus 18) The monster species that spawned more often: Anton (freq bonus 6) The monster species that spawned more often: brass gargoyle (freq bonus 5) The monster species that spawned more often: swamp ghost (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster species that never randomly spawned: Vampire Kop The monster species that never randomly spawned: frenchmen hunchback coping reminder gusseting The monster species that never randomly spawned: blind melon The monster species that never randomly spawned: satiably league The monster species that never randomly spawned: Succubus Keelhauler The monster species that never randomly spawned: glare spore The monster species that never randomly spawned: sludge warp fungus The monster species that never randomly spawned: toxic xorn The monster species that never randomly spawned: Utsutsu Mujuro the Blind The monster species that never randomly spawned: cauldron concurred The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 20) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 11) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 4) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 2112 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (orange gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (fish bowl) * skullcap (etched helmet) * flack helmet (steel helmet) * crystal helm (anachrononononaut helmet) * mining helm (great helmet) * field helm (brick helmet) * helm of safeguard (full helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (light gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (yellow sneakers) * boots of safeguard (stroking boots) Scrolls scroll of light (PLAY DOT POKEMONSHOWDOWN DOT COM) scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (EIGHT MONTHS IS TOO LONG DUDE) scroll of phase door (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of standard id (PFAZER) scroll of cure (BURKINI FASO) * scroll of extra healing (LARIEN TELPHONEYA) * scroll of greater mana restoration (ESPRESSO 2 GO) Spellbooks spellbook of protection (crepuscle) Potions potion of healing (peculiar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.