Andy, neutral male elven Monk ------------ |.....@f...| |...:......| -----+------ [Andy the Candidate] St14 Dx17 Co5 In5 Wi13 Ch8 MonElfMalNeu Dlvl:1 $0 HP18(18) Pw17(17) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male elven Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: full nutrients You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 116 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 60% chance Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 87% Wand drop chance was reduced to 92% Potion drop chance was reduced to 79% Tool drop chance was reduced to 93% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: polymorphing (turn 20) The following skill became untrainable if you tried to train it too early: elemental spells (turn 252) The following skill became untrainable after a while: body armor (turn 71502) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 29644) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92872 Monster spawn increase reached its maximum at turn 187057 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 636300 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: cerulean mold (freq bonus 48) The monster species that spawned more often: stardust force patch (freq bonus 9) The monster species that spawned more often: giant zinc ant (freq bonus 6) The monster species that spawned more often: non-mad light (freq bonus 3) The monster species that spawned more often: small door permamimic (freq bonus 12) The monster species that spawned more often: wigwam yen (freq bonus 10) The monster species that spawned more often: disgusting mushroom (freq bonus 36) The monster species that spawned more often: Amandine (freq bonus 12) The monster species that spawned more often: static blob (freq bonus 6) The monster species that spawned more often: swung reconditioning (freq bonus 12) The monster species that spawned more often: time warp patch (freq bonus 12) The monster species that spawned more often: full veil hc alien (freq bonus 9) The monster species that spawned more often: novel mushroom (freq bonus 36) The monster species that spawned more often: eastern kappa (freq bonus 12) The monster species that spawned more often: turkish girl (freq bonus 24) The monster species that spawned more often: hatchetlike maundy (freq bonus 5) The monster species that spawned more often: colorless stalk (freq bonus 16) The monster species that spawned more often: Laziness (freq bonus 8) The monster species that spawned more often: metal black (freq bonus 48) The monster species that spawned more often: yeti (freq bonus 24) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 5) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster species that never randomly spawned: shadow lord The monster species that never randomly spawned: ice elemental The monster species that never randomly spawned: phaser colony The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: lacquer adducting The monster species that never randomly spawned: geochuck The monster species that never randomly spawned: reciprocal grue The monster species that never randomly spawned: dwarf whiplady The monster species that never randomly spawned: supreme nasty eye The monster species that never randomly spawned: really dangerous stalk The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 48) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 13) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 10) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 5) Trap randomization happened for 1 in 461 traps Trap difficulty was increased by 30 Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * leather gloves (even pair of gloves) * robe (camo robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (meso helmet) * skullcap (celtic helmet) * flack helmet (covered helmet) * crystal helm (wide conical hat) * mining helm (ruined helmet) * field helm (scuba helmet) * helm of safeguard (steel helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (awesome gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (rain boots) * boots of safeguard (mud boots) * elven boots (fleecy boots) * elven cloak (faded pall) Scrolls scroll of remove curse (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of healing (VENZAR BORGAVVE) scroll of mana (SERO GRIUS) scroll of phase door (JE VEUX ETRE JETE DANS LES NOIX) scroll of standard id (SILLY LITTLE NYMPHS) scroll of cure (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of extra healing (STUFF WEIGH WAY TOO MUCH) * scroll of greater mana restoration (ASH EM EXTENDED CREMATION SERVICE) Spellbooks spellbook of sleep (grating) Potions potion of healing (tasteless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.