Andy, chaotic male sustainer Monk ----+----- |........| |@.......| |d....8..| |........| ---------- [Andy the Candidate] St11 Dx6 Co7 In7 Wi6 Ch3 MonSusMalCha+WNJ Dlvl:1 $0 HP19(19) Pw10(10) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male warper null ironman sustainer Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 75% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: short sword (turn 35) The following skill became untrainable if you tried to train it too early: axe (turn 8) The following skill became untrainable after a while: matter spells (turn 38526) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 59956) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97815 Monster spawn increase reached its maximum at turn 207159 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 799791 The monster class that cannot be genocided was vampire The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: little corpse (freq bonus 14) The monster species that spawned more often: techno bulb (freq bonus 15) The monster species that spawned more often: alider (freq bonus 5) The monster species that spawned more often: bone xorn (freq bonus 8) The monster species that spawned more often: mine dragon (freq bonus 5) The monster species that spawned more often: riplant (freq bonus 12) The monster species that spawned more often: eye druj (freq bonus 10) The monster species that spawned more often: thick farting girl (freq bonus 24) The monster species that spawned more often: superscripted wed (freq bonus 42) The monster species that spawned more often: insist expandable (freq bonus 12) The monster species that spawned more often: blue-red mold (freq bonus 60) The monster species that spawned more often: showcased hereinto (freq bonus 10) The monster species that spawned more often: satiably league (freq bonus 24) The monster species that spawned more often: doping warrior (freq bonus 10) The monster species that spawned more often: Ctuhlhu (freq bonus 6) The monster species that spawned more often: mastodon squawked (freq bonus 7) The monster species that spawned more often: porcupine (freq bonus 12) The monster species that spawned more often: wallower scrimping (freq bonus 18) The monster species that spawned more often: Obox-ox (freq bonus 36) The monster species that spawned more often: blue dragon bat (freq bonus 15) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster species that never randomly spawned: Rhea's lady pump The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: cleaved zombie The monster species that never randomly spawned: spacewars fighter The monster species that never randomly spawned: aggravated star The monster species that never randomly spawned: water phalanx The monster species that never randomly spawned: memo stalk The monster species that never randomly spawned: snail The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 20) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 10) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 19) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 11) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 21) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 2) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 8) Trap randomization happened for 1 in 621 traps Next attribute increase check would have come at turn 226 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having sickopathy (0) You saw invisible You had 1500 points of nutrition remaining You were fast You had fixed abilities You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (266) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (I AM SO FUCKING TIRED) scroll of mana (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of phase door (OM NOM NOM) scroll of standard id (GNASH EM EXTENDED DENTAL PLAN) scroll of cure (MAYBE LOVELY WHEN TOUCH) * scroll of extra healing (10 SD) * scroll of greater mana restoration (GNOZAB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.