Andy, chaotic female rodneyan Monk ----- |d... |.@.| ..... ----- [Andy the Candidate] St14 Dx15 Co7 In15 Wi14 Ch12 MonRodFemCha Dlvl:1 $0 HP21(21) Pw16(16) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female rodneyan Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 88% Potion drop chance was reduced to 87% Armor drop chance was reduced to 97% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: form VII (Juyo) The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 35) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 399) The following skill became untrainable after a while: martial arts (turn 56601) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 38665) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33451 Monster spawn increase reached its maximum at turn 100234 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2384000 The monster class that cannot be genocided was vortex The monster class that was spawned more often: snake (freq bonus 3) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: Kati's ballerina (freq bonus 60) The monster species that spawned more often: persian (freq bonus 24) The monster species that spawned more often: congressional borderland nestle (freq bonus 12) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 42) The monster species that spawned more often: hanging property (freq bonus 14) The monster species that spawned more often: nebulous laser (freq bonus 28) The monster species that spawned more often: ultimate destruction dino (freq bonus 72) The monster species that spawned more often: ice bear cub (freq bonus 10) The monster species that spawned more often: magnetic force fungus (freq bonus 27) The monster species that spawned more often: straw golem (freq bonus 18) The monster species that spawned more often: chiang-shi (freq bonus 40) The monster species that spawned more often: Hanetar (freq bonus 14) The monster species that spawned more often: rust piercer (freq bonus 20) The monster species that spawned more often: vamp mimic (freq bonus 48) The monster species that spawned more often: typing impish (freq bonus 36) The monster species that spawned more often: very old black dragon (freq bonus 80) The monster species that spawned more often: sedulously pretensed (freq bonus 20) The monster species that spawned more often: Isis (freq bonus 60) The monster species that spawned more often: firework loosen (freq bonus 36) The monster species that spawned more often: enrollee rebid runic (freq bonus 12) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster species that never randomly spawned: exaggerate enfranchising The monster species that never randomly spawned: Kop Keelhauler The monster species that never randomly spawned: druid The monster species that never randomly spawned: roast culf The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: cordon inductee The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: flying domestic nymph The monster species that never randomly spawned: swansdown microfilm The monster species that never randomly spawned: ferret kit The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 10) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 18) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 98) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 27) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 613) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 19) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 27) Trap randomization happened for 1 in 61 traps Next attribute increase check would have come at turn 1008 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having mana regeneration (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (511) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - disintegration 8 chaos 100% 700% c - create familiar 7 occult 99% 600% d - lava 6 elemental 98% 500% e - mana battery 3 occult 90% 200% f - anti disintegration 6 protect 98% 500% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (racer gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (rotating helmet) * skullcap (great helmet) * flack helmet (spired helmet) * crystal helm (secret helmet) * mining helm (grimace helmet) * field helm (etheric helmet) * helm of safeguard (RNG helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (lead gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (velcro boots) * boots of safeguard (turbo boots) Scrolls scroll of teleportation (HLY HLS) scroll of healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of mana (CONVICT PATCH) scroll of phase door (EKNA EKNAD) scroll of standard id (SO LIEBER FLAUSCHIGER REGEN) scroll of cure (RIBBET) * scroll of extra healing (ELPHE MONATER) * scroll of greater mana restoration (SILLY LITTLE NYMPHS) Spellbooks spellbook of healing (petrified) spellbook of disintegration (cribbed) spellbook of create familiar (propaganda) spellbook of lava (fading) spellbook of mana battery (incessant) spellbook of anti disintegration (complicated) Potions potion of healing (bitter) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.