Andy, neutral female hemophage Monk ------- .d... -@- |.## -- [Andy the Candidate] St11 Dx9 Co11 In10 Wi9 Ch7 MonHepFemNeu Dlvl:1 $0 HP20(20) Pw12(12) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female hemophage Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: hallu party You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 59% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 98% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 682) The following skill became untrainable after a while: matter spells (turn 49199) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 17433) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 112024 Monster spawn increase reached its maximum at turn 229397 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5299616 The monster class that cannot be genocided was kobold The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: runoff growth (freq bonus 12) The monster species that spawned more often: disease cube (freq bonus 18) The monster species that spawned more often: repatriating flecked (freq bonus 10) The monster species that spawned more often: potentially gasified (freq bonus 10) The monster species that spawned more often: vipertex (freq bonus 30) The monster species that spawned more often: hell idiot (freq bonus 18) The monster species that spawned more often: Birth (freq bonus 12) The monster species that spawned more often: discordance underemployment (freq bonus 15) The monster species that spawned more often: prolabor diffracted (freq bonus 20) The monster species that spawned more often: Peeer (freq bonus 48) The monster species that spawned more often: Jane's hugging boot (freq bonus 6) The monster species that spawned more often: armored bundle girl (freq bonus 6) The monster species that spawned more often: nightcrawler (freq bonus 20) The monster species that spawned more often: shoed mouldy (freq bonus 18) The monster species that spawned more often: crimson blatant (freq bonus 12) The monster species that spawned more often: clicking growth (freq bonus 48) The monster species that spawned more often: spiritualism advocated (freq bonus 32) The monster species that spawned more often: brown boomer (freq bonus 9) The monster species that spawned more often: tear warp fungus (freq bonus 48) The monster species that spawned more often: vodka drinker (freq bonus 9) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: dawdle purificatory The monster species that never randomly spawned: joisted loggie wild homeliest wannest exuding The monster species that never randomly spawned: warg The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: knighting mine engender The monster species that never randomly spawned: disgusting spore The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: undead snake The monster species that never randomly spawned: gnomish gunman The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 55) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 36) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 18) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 10) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 54) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 27) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 4) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2) Trap randomization happened for 1 in 546 traps Next attribute increase check would have come at turn 128 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from being a stoned chiller (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (tightly fitting gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (musical helmet) * skullcap (full helmet) * flack helmet (frequent helmet) * crystal helm (narrow helmet) * mining helm (fish bowl) * field helm (translucent helmet) * helm of safeguard (engraved helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (racer gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (turbo boots) * boots of safeguard (korean sandals) Scrolls scroll of proof armor (ROBBER BUS) scroll of healing (YOU HAVE DIED OF DYSENTERY) scroll of mana (1UP EXTRA LIFE GET) scroll of phase door (LOREM IPSUM) scroll of standard id (CHOP CAN BREAKED THE BARRIER) scroll of cure (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) * scroll of extra healing (DESU SENPAI FAMY) * scroll of greater mana restoration (VARFOR PRATAR DU SA OM MIN FLICKVAN) Spellbooks spellbook of healing (spacious) Potions potion of healing (sky blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.