Andy, neutral male spider Monk ----- |..$| |...| |...| |...| ..d.| |..@| -+--- [Andy the Candidate] St15 Dx17 Co12 In6 Wi13 Ch7 MonSpiMalNeu Dlvl:1 $0 HP21(21) Pw10(10) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male spider Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 30 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 82% Ring drop chance was reduced to 64% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 42% Tool drop chance was reduced to 88% Food drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: lightsaber (turn 4) The following skill became untrainable if you tried to train it too early: knife (turn 182) The following skill became untrainable after a while: form VIII (Wedi) (turn 28276) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 13555) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25662 Monster spawn increase reached its maximum at turn 82126 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 356373 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: breakoff spore (freq bonus 24) The monster species that spawned more often: chemoreceptive anticyclone (freq bonus 6) The monster species that spawned more often: RNG Kriminologist (freq bonus 9) The monster species that spawned more often: wannabe asthma (freq bonus 24) The monster species that spawned more often: death sword (freq bonus 8) The monster species that spawned more often: mosquit swarm (freq bonus 2) The monster species that spawned more often: sand hunter (freq bonus 18) The monster species that spawned more often: aureolin fungus (freq bonus 2) The monster species that spawned more often: runoff warp fungus (freq bonus 5) The monster species that spawned more often: jiggliest prognosticate (freq bonus 8) The monster species that spawned more often: sister of some weird guy (freq bonus 18) The monster species that spawned more often: watcher geist (freq bonus 9) The monster species that spawned more often: affirm trespassory mounding (freq bonus 12) The monster species that spawned more often: sane stalk (freq bonus 12) The monster species that spawned more often: deep elf (freq bonus 18) The monster species that spawned more often: glower chipper nark (freq bonus 8) The monster species that spawned more often: shadow fly (freq bonus 18) The monster species that spawned more often: leader sentai (freq bonus 12) The monster species that spawned more often: Orkus (freq bonus 12) The monster species that spawned more often: fessed fulminant (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: epidote force fungus The monster species that never randomly spawned: procedurally notifier cortex yawning ultrahigh The monster species that never randomly spawned: sylph elemental The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: artillery water nymph The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: blister spore The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 16) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 18) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 28) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 131) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 4) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 8) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 6) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 2993 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having quad attacks (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (paper gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (filtered helmet) * skullcap (brick helmet) * flack helmet (green bowel) * crystal helm (orange visored helmet) * mining helm (kitchen hat) * field helm (complete helmet) * helm of safeguard (chain-aventailed helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (faded mittens) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (velvet pumps) * boots of safeguard (camouflage patterned boots) Scrolls scroll of magic mapping (BASSBASSKICKKICKBASSKICKKICK) scroll of healing (BLEEP BOOP BEEP) scroll of mana (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (PROFUSE WAXWORKS) scroll of cure (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) * scroll of extra healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) * scroll of greater mana restoration (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) Spellbooks spellbook of sleep (threatening) Potions potion of healing (humour) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.