Andy, lawful male ent Monk ------------- |..@f$......| |....(....... |........V..| -------.----- [Andy the Candidate] St15 Dx13 Co10 In5 Wi12 Ch5 MonEntMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male ent Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 95% Scroll drop chance was reduced to 94% Ring drop chance was reduced to 74% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 81% Armor drop chance was reduced to 78% Food drop chance was reduced to 99% Monster death drops spawned with only 85% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 467) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 2784) The following skill became untrainable after a while: firearms (turn 38837) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 34347) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12221 Monster spawn increase reached its maximum at turn 121836 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 994976 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: despondent kiting evinced (freq bonus 8) The monster species that spawned more often: shadow wolf (freq bonus 3) The monster species that spawned more often: preamble libellously (freq bonus 8) The monster species that spawned more often: councillor (freq bonus 16) The monster species that spawned more often: spore lichen (freq bonus 6) The monster species that spawned more often: booze unexceptionably (freq bonus 12) The monster species that spawned more often: water patch (freq bonus 6) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 22) The monster species that spawned more often: large spawn permamimic (freq bonus 4) The monster species that spawned more often: desert robber (freq bonus 9) The monster species that spawned more often: percenti has lost 0. (freq bonus 16) The monster species that spawned more often: hill giant (freq bonus 36) The monster species that spawned more often: slicer beetle (freq bonus 5) The monster species that spawned more often: goiter resurvey crocket (freq bonus 18) The monster species that spawned more often: falsified manipulable (freq bonus 4) The monster species that spawned more often: icer turret (freq bonus 4) The monster species that spawned more often: giant garnet frog (freq bonus 16) The monster species that spawned more often: ring golem (freq bonus 7) The monster species that spawned more often: kine of araw (freq bonus 64) The monster species that spawned more often: unhealthy stalk (freq bonus 16) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 12) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster species that never randomly spawned: shoe The monster species that never randomly spawned: three ate guy The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: vacuum cleaner nymph The monster species that never randomly spawned: nondevelopment rimier The monster species that never randomly spawned: giant aangel The monster species that never randomly spawned: Mandarina's lady shoe The monster species that never randomly spawned: manticore The monster species that never randomly spawned: star bulb The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 19) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 23) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 43) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 21) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 7) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 31) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 87) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 11) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 11) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 3) Trap randomization happened for 1 in 790 traps Next attribute increase check would have come at turn 979 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having stealth (0) You saw invisible You had 1500 points of nutrition remaining You could survive without air You had full nutrients You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (brand-new gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (complete helmet) * skullcap (frequent helmet) * flack helmet (rotating helmet) * crystal helm (great helmet) * mining helm (crazy helmet) * field helm (aluminium helmet) * helm of safeguard (radio helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (fencing gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (side gore boots) * boots of safeguard (plateau boots) Scrolls scroll of magic mapping (EIGOWA KIRAIDES) scroll of healing (THIS SLING IS RETARDED) scroll of mana (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of phase door (PUUN TAFFY) scroll of standard id (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of cure (THX FEMMY) * scroll of extra healing (CLONE MONSTER) * scroll of greater mana restoration (IYI) Spellbooks spellbook of sleep (retarded) Potions potion of healing (ketchup) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.