Andy, lawful female redguardian Monk ---- ---------------..| ----- |.......)..[.....| |...----.---------.------ --- ----- ----- |........| |.-- ----|>---- | |...| |...---- ---....--- |[+| |.11|.+@!?.|?.|...---------....|.-- --....| |.=| |..4|..?§..|-4|-......./....?.....--- |....| |.!| | |...|.|....|-.|--....---<...........| |....| |.-- |"? ?*-- ...|.--"?--*.| ----.---............| --...-- |.| |[/..- 26--|--..... |.----....[...--.|.....-- |-...---- |.| ...+.?..}..}6 |..|....----.-------..-- |.......-- --.| --"--/?+..}}} |....|.-- |.| ---- ----.....?.!| -...------------------..-----------...---- |.-------- |...........--|.......!...............[.......[.....| -.---|........| |............||...........-----....--.---.-----.|.----.....-----..|.| ---..........--......---.._ --..----- --- |.|.|...--....--....|.-- |-.?[............--- --.- .... ---......- --............| |................| -... |....-..-----............-- |......|.|.--..!-- |..............^..........| --.|.------------ --------------------.|.--.| ----- -------- [Andy the Initiate] St18/02 Dx8 Co12 In6 Wi14 Ch7 MonRedFemLaw Min:5 $376 HP-13(124) Pw52(52) AC-2 Xp8/2048 T1922 Hal Latest messages The uninterruptedly emote coloured avifauna breathes penetration! The blast of frost hits you! [-7 -> 31] The blast of frost bounces! (3x) You hear a crackling sound. The Juen bites you! [-15 -> 16] Warning: HP low! The rust ripper lashes you! You hear the howling of the CwnAnnwn... [-5 -> 11] Warning: HP low! The werefireelemental claws you! [-10 -> 1] Warning: HP low! You hit the Master of Assassins! You hit the yellow mold! The dark young of Shub-Niggurath just misses! The fourth-wall breaker bites you! You die... Your inventory Implants s - an uncursed implant of osmosis {0} Weapons B - a blessed +0 crossbow {20} F - 4 uncursed +0 crossbow bolts {0} H - 23 blessed +1 crossbow bolts {0} L - 20 blessed +2 crossbow bolts {0} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} r - an uncursed +0 pair of leather gloves {4} E - an uncursed +0 mummy wrapping {2} O - an uncursed +0 elven helm (being worn) {12} Comestibles h - 3 uncursed food rations {0} i - 12 uncursed apples {0} k - 5 blessed oranges {0} y - an uncursed carrot {0} Scrolls d - an uncursed finalized scroll of undo genocide {0} m - 4 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 4 uncursed scrolls of phase door {0} q - an uncursed scroll of cure {0} t - an uncursed finalized scroll of mass murder {0} D - an uncursed scroll of standard id {0} Spellbooks c - a blessed finalized spellbook of protection (0:4) {0} z - an uncursed spellbook of enchant weapon (6:3) {0} V - an uncursed finalized spellbook of flame sphere (0:5) {0} Rings P - a cursed ring of teleportation {0} Y - a cursed ring of warning {0} Wands M - an uncursed wand of teleportation (0:2) {0} S - an uncursed wand of secret door detection (0:7) {0} Tools G - the cursed -2 pick-axe named The Amnesty of Night {32} Q - a blessed magic candle {0} Z - a heavily cursed oil lamp (100) (lit) {0} Gems A - an uncursed +0 worthless piece of orange glass {1} I - 2 uncursed +1 worthless pieces of black glass {2} J - an uncursed +0 worthless piece of black glass {1} N - an uncursed +0 worthless piece of red glass {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 23 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 85% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 87% Food drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 14) The following skill became untrainable if you tried to train it too early: protection spells (turn 116) The following skill became untrainable after a while: elemental spells (turn 45246) The following skill couldn't be trained before a certain turn number is reached: trident (turn 32792) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 48386 Monster spawn increase reached its maximum at turn 101864 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7684160 The monster class that cannot be genocided was gnome The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: yellow boomer (freq bonus 18) The monster species that spawned more often: Uniform Kriminologist (freq bonus 24) The monster species that spawned more often: afternoon caller (freq bonus 10) The monster species that spawned more often: Five-Man (freq bonus 24) The monster species that spawned more often: chaotic wizard (freq bonus 30) The monster species that spawned more often: clawed horror (freq bonus 24) The monster species that spawned more often: invisible badguy (freq bonus 36) The monster species that spawned more often: charier symptomatological bebopper cataleptoid (freq bonus 12) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 18) The monster species that spawned more often: jikiniki (freq bonus 6) The monster species that spawned more often: antimagic warp patch (freq bonus 56) The monster species that spawned more often: weremimic (freq bonus 36) The monster species that spawned more often: phase spider (freq bonus 36) The monster species that spawned more often: weird force fungus (freq bonus 96) The monster species that spawned more often: supermolecular applique carina bandsman (freq bonus 10) The monster species that spawned more often: martian cylinder (freq bonus 8) The monster species that spawned more often: chaotic spider (freq bonus 16) The monster species that spawned more often: full-plated lich (freq bonus 72) The monster species that spawned more often: gay man (freq bonus 24) The monster species that spawned more often: nexus quylthulg (freq bonus 48) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 8) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster species that never randomly spawned: supersoldier ant The monster species that never randomly spawned: frozen ice block The monster species that never randomly spawned: biker gang member The monster species that never randomly spawned: illithid larva The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: geneva housecleaned The monster species that never randomly spawned: destruction monster The monster species that never randomly spawned: dark starlit sky The monster species that never randomly spawned: discountenance gorgon The monster species that never randomly spawned: hidden forest centaur The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 19) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 14) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 78) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 17) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 5) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 35) Trap randomization happened for 1 in 728 traps Next attribute increase check would have come at turn 12233 Strength training was 3 Dexterity training was 50 Wisdom training was 2 Constitution training was 31 You were sleep resistant You were poison resistant You were immune to sickness You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You saw invisible You were warned You had 546 points of nutrition remaining You were stealthy You were fast You were lucky (3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Raijin, McDonalds and Catilina Your deity was Sexy Sai The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (387) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 101% b - enchant weapon 7 enchant 99% 84% Techniques known in the end Name Level Status pummel 8X LIMIT(0) air dash 8X LIMIT(0) chained blitz 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) chi strike 7X LIMIT(0) chi healing 5X LIMIT(0) elemental fist 3X LIMIT(0) draw energy 1X LIMIT(0) Discoveries Implants implant of osmosis (shrewd) Armor * leather gloves (transparent gloves) * robe (blue robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (ruined helmet) * skullcap (padded helmet) * flack helmet (middle-earth helmet) * crystal helm (fish bowl) * mining helm (translucent helmet) * field helm (thinking helmet) * helm of safeguard (crested helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (covered pair of gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (beautiful heels) * boots of safeguard (buffalo boots) Scrolls scroll of undo genocide (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of healing (GOT SOMETHING FOUR YOU) scroll of mana (DYNA SOKO SUCK) scroll of phase door (RIVER OUT AS FAST IT GOES) scroll of standard id (ONE RESULT IS MORE POWER) scroll of cure (DRAW WAT STUNT) * scroll of extra healing (GON GET YA) * scroll of greater mana restoration (KASTOR THAB THAB) scroll of power healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of mass murder (SMIRITELNAYA RUBASHKA) Spellbooks spellbook of protection (mistranslated) spellbook of enchant weapon (leafy) spellbook called Cursed Spellbook I (mossy) spellbook of flame sphere (gold) Potions potion of healing (peculiar) potion of hallucination (mulberry) Rings ring of teleportation (bulbous) ring of warning (numbing) Wands wand of teleportation (inertron) wand of secret door detection (dodecagonal) Tools magic candle (candle) oil lamp (lamp) Gems worthless piece of orange glass (orange) worthless piece of black glass (black) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures 2 ants 2 large fleas 2 jackals a badger 0 kittens (1 created) 2 dwarves a black dirtbag a porter flying dwarf a normal dwarf a dental brace guy a dwarf thief 2 hobbit wizards 0 duergars (1 created) 0 dwarven casters (1 created) 0 hidden dwarven wizards (1 created) 0 mynocks (1 created) 0 blue faeries (1 created) 0 goblins (2 created) a goblin fighter 0 thick goblin fighters (1 created) a little pig 3 pack rabbits a petit pseudo rat a little spider a sand leaper 2 bats (3 created) 0 vultures (1 created) a pheasant a giant owl a baby blue dragon 0 white dragons (1 created) a lichen 0 moss lichens (1 created) 0 passivity lichens (1 created) 0 yellow growths (1 created) 0 golden molds (1 created) a slow patch 0 shriekers (1 created) 2 sub-gnomes a clockwork dood a clockwork dwarf 5 gnomes a normal gnome a gnome thief a little grey alien 6 gnome lords (8 created) a crosslord 2 gnome watchers (3 created) 0 gnomish wizards (3 created) 0 gnomish casters (1 created) a gnomish mana wizard (2 created) a grabber 2 deep gnomes 0 deep gnome diggers (1 created) an armor gnome a gnome king a New Kop 3 Keystone Kops (4 created) 0 Keystone Inspectors (1 created) a Kop Sergeant 0 Officer Sergeants (1 created) 0 mummies (1 created) a tanglederp mummy a gecko mummy a cat mummy a demented mummy a hobbit mummy an elf mummy a human mummy an ettin mummy 0 low oozes (1 created) a space monkey 2 gnome zombies a zombie a gold golem a vicar a mangy-looking leper a maia a novice rogue 0 evasive enemy troopers (1 created) 0 novice nurses (1 created) 0 item masters (7 created) 0 shopkeepers (2 created) a minighost a baby boo 0 giant eels (1 created) a newt a leopard frog a demitwen an iguana 0 red koopas (1 created) a gray mewlip a fire trove a gem trove 0 tool troves (1 created) 134 creatures born. 89 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 32 times You eaten food with animal by-products 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 88 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) spirituality [Unskilled] (max Expert) (18 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (196 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (26 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 5 with 8751 points, and 376 pieces of gold, after 1922 moves. Killer: a monster (hallucinogen-distorted white dragon) You were level 8 with a maximum of 124 hit points when you died. You reached the 34th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 32 9138 Andy-Sam-Faw-Mal-Neu died in The Gnomish Mines on level 7. Killed by a wand of striking. - [103] 33 9083 Andy-Sam-Bas-Fem-Law quit in The Gnomish Mines on level 7. 40 [68] *34 8751 Andy-Mon-Red-Fem-Law died in The Gnomish Mines on * level 5. Killed by a monster (hallucinogen-distorted white dragon). - [124] 35 8710 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (elf mummy). - [71] 36 8533 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (heisenbug). - [58]