Andy, lawful male veela Monk .. ..---%.. .h..|..<. .G.G^.M... ..G@h.... ......-- .--.-- --- [Andy the Initiate] St17 Dx14 Co8 In12 Wi13 Ch11 MonVeeMalLaw Min:9 $410 HP60(88) Pw74(74) AC0 Xp9/3899 T2713 Latest messages You hit the player dolgsman. Your torch burns the player dolgsman. (2 pts.) You bite the player dolgsman. The player dolgsman hits you! [-5 -> 77] You hit the player dolgsman. Your torch burns the player dolgsman. (2 pts.) The player dolgsman turns to flee! You bite the player dolgsman. (3 pts.) The deep gnome digger swings his thonged club. The deep gnome digger hits you! [-11 -> 67] The little grey alien shoots a crossbow bolt! You are hit by a crossbow bolt! [-7 -> 60] # Really quit [yes/no]? Your inventory Weapons u - a blessed +0 bow {12} v - 12 uncursed +0 arrows {0} x - a blessed +0 stiletto {2} E - 2 uncursed +0 orcish daggers (alternate weapon; not wielded) {8} Q - 8 uncursed +0 darts {0} W - an uncursed +0 dagger {4} Armor a - an uncursed corroded +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} L - an uncursed +0 mummy wrapping (being worn) {2} O - a blessed +3 pair of unknown gauntlets {4} R - an uncursed +0 dwarvish cloak {4} S - a blessed +0 dwarvish iron helm (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 10 uncursed apples {0} i - 5 uncursed oranges {0} j - 3 uncursed fortune cookies {0} n - 4 uncursed cream pies {0} z - a blessed egg {0} X - 5 blessed slime molds {0} Scrolls d - an uncursed finalized scroll of earth {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 5 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} q - a cursed scroll of phase door {0} B - an uncursed scroll of gain mana {0} F - an uncursed scroll of identify {0} Y - an uncursed scroll of remove curse {0} Spellbooks c - a blessed spellbook of healing (0:5) {0} s - an uncursed finalized spellbook of godmode (7:4) {0} A - an uncursed spellbook of anti disintegration (0:-2) {0} C - an uncursed spellbook of rumor (0:1) {0} Potions e - 2 uncursed finalized potions of healing {0} f - 2 uncursed potions of healing {0} t - an uncursed finalized potion of restore ability {0} Z - an uncursed potion of fruit juice {0} Rings P - a blessed +2 ring of adornment (on right hand) {0} Wands r - an uncursed wand of summon undead (0:6) {0} w - an uncursed wand of teleportation (0:5) {0} Tools D - a blessed +1 pick-axe {32} U - an uncursed +0 torch (150) (lit) (weapon in hand) {20} Gems p - an uncursed +0 worthless piece of cyan glass {1} K - 3 uncursed +0 worthless pieces of teal glass {3} T - the blessed -1 apophyllite stone named CD of Britney Spears {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: invisibility You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 66% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 63% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: spirituality (turn 20) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: body spells (turn 375) The following skill became untrainable after a while: long sword (turn 19263) The following skill couldn't be trained before a certain turn number is reached: flail (turn 12060) Number of artifacts generated was 3 Number of fake artifacts generated was 11 Monster spawn increase started at turn 69035 Monster spawn increase reached its maximum at turn 261764 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 752640 The monster class that cannot be genocided was wraith The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: sinorn (freq bonus 6) The monster species that spawned more often: blotty eyeletting (freq bonus 9) The monster species that spawned more often: red beam (freq bonus 72) The monster species that spawned more often: delver bushtit unbalanced (freq bonus 5) The monster species that spawned more often: demonic quylthulg (freq bonus 16) The monster species that spawned more often: colorful cinerary (freq bonus 12) The monster species that spawned more often: confusion trove (freq bonus 12) The monster species that spawned more often: Annie (freq bonus 15) The monster species that spawned more often: mountain orc (freq bonus 30) The monster species that spawned more often: plasma colony (freq bonus 8) The monster species that spawned more often: floating merman (freq bonus 8) The monster species that spawned more often: plague daemon (freq bonus 48) The monster species that spawned more often: outwear jigging majestically (freq bonus 6) The monster species that spawned more often: invisible patch (freq bonus 6) The monster species that spawned more often: disintegration ant (freq bonus 16) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 40) The monster species that spawned more often: flyover terrifically (freq bonus 20) The monster species that spawned more often: nausea force patch (freq bonus 36) The monster species that spawned more often: enclave elite soldier (freq bonus 16) The monster species that spawned more often: Modular Grigori (freq bonus 15) The monster trait that was more common: monsters that hiss (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: dark force patch The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: flashing mischief zon The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: tetracoson The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: squad nymph The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: vile archer The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 10) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 18) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 5) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 15) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Trap randomization happened for 1 in 935 traps Next attribute increase check would have come at turn 6185 Strength training was 4 Dexterity training was 12 Wisdom training was 7 Constitution training was 20 You were sleep resistant You were poison resistant You had reduced magic cancellation. (1088) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having mana regeneration (0) You saw invisible You were warned You had automatic searching You had 2093 points of nutrition remaining You were adorned You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 138% b - anti disintegration 6 protect 98% 74% c - rumor 1 chaos 1% 124% Techniques known in the end Name Level Status pummel 9X Prepared(0) air dash 9X Prepared(0) chained blitz 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) spirituality check 9 R Prepared(0) chi strike 8X Prepared(0) chi healing 6X Prepared(0) elemental fist 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor * leather gloves (nonexistant gloves) * robe (blue robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (grimace helmet) * skullcap (RNG helmet) * flack helmet (complete helmet) * crystal helm (dark helmet) * mining helm (silk helmet) * field helm (bug-tracking helmet) * helm of safeguard (anti-government helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (spiky gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (stroking boots) * boots of safeguard (heroine mocassins) unknown gauntlets (fatal gloves) Scrolls scroll of earth (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of healing (G2G NOW) scroll of mana (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of phase door (KEJU HIRWI) scroll of cure (THE ENEMY RUN AWAY BY BELLOW) * scroll of extra healing (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) * scroll of greater mana restoration (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of fire (6 TIME) scroll of magic mapping (MUUTATATOTOTS) scroll of gain mana (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of identify (AYY LMAO) scroll of remove curse (MAYBE NUMBED CANNT DO OR SNORING BY HIT) Spellbooks spellbook of healing (translated) spellbook of anti disintegration (corroded) spellbook of rumor (satisfied) spellbook of godmode (copied) Potions potion of healing (jasmine) potion of recovery (yoghurt) potion of object detection (wormwood) potion of decoy making (fragrant olive) potion of restore ability (topaz) potion of fruit juice (plasmatic) Rings ring of adornment (palladium) Wands wand of summon undead (vajra orb) wand of teleportation (elm) Gems worthless piece of cyan glass (cyan) worthless piece of teal glass (teal) apophyllite stone (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 9 Level 9: <- You are here Vanquished creatures a green ant a fuel barrel 0 quivering blobs (1 created) a cocktypus a rabid chicken 2 jackals a fox 0 little dogs (1 created) a wolf cub a floating eye a kitten 2 jermlaines a hobbit merchant 0 hobbits (1 created) 0 hobbit slingerers (1 created) 0 group hobbits (1 created) a hobbit thief a dwarf (2 created) a force dwarf a porter flying dwarf 2 dwarf thieves a hurkle a blue yeek a basher a large brain eater (2 created) 0 player dolgsmen (1 created) a dwarf lord a dwarven caster a low mind flayer a zaptrooper a hobbit figure a blue jelly a kobold 2 pack kobolds a kicker kobold a killer kobold a rapold a kobold shaman a mini permamimic 0 small mimics (1 created) a demimondaine 0 mountain nymphs (1 created) a clubbelgoblin a marine goblin a mega goblin 0 hill orcs (2 created) an osquip 0 sheep (1 created) 0 sewer rats (1 created) 0 pack rabbits (1 created) 2 rattatas an eevee (3 created) a sock mole a cave spider a domestic spider a baby metroid 3 dung worms a grid bug (2 created) a nebulous light an echidna a housebat a sparrow 0 whirlwinds (1 created) 2 spore lichens (1 created) 0 water lichens (1 created) a golden spore a pale mold 0 sucker mushrooms (1 created) 3 sub-gnomes 9 gnomes a gnome stalker 3 gnome thieves 0 little grey aliens (1 created) 2 panotties (3 created) 4 intermediate gnomes 0 intercromes (1 created) 0 gnome comrades (1 created) 4 gnome lords (7 created) 2 crosslords 2 gnome watchers (4 created) a group gnome lord a gnomish wizard (3 created) 2 gnome clerics a grabber 2 angsty gnomes 0 gnome ladies (1 created) 2 deep gnomes (4 created) 0 burrower gnomes (1 created) 0 deep force gnomes (1 created) 2 deep gnome thieves 0 deep gnome diggers (1 created) an inscribed gnome 0 gnome warriors (1 created) a stronger gnome warrior 0 gnome kings (1 created) 0 gnomish master thieves (1 created) 0 Keystone Kops (1 created) 3 Uniform Kops a Keystone Detective a tiny lich a real tiny lich a mummy 3 kobold mummies a curse mummy a cat mummy a goblin mummy an orc mummy a half-dragon mummy 0 ogre mummies (1 created) 0 blue naga hatchlings (1 created) a black naga hatchling a low speeze a gray speeze a roomba 0 two-footed snakes (1 created) a guranguta a monkey (5 created) a snow monkey 3 kobold zombies an orc zombie a dwarf zombie a weaum zombie a ghast a ratling zombie 0 ghouls (1 created) a drakeling zombie a giant zombie 0 friendly adventurers (1 created) 0 aimless-looking merchants (1 created) 0 yakuza members (1 created) 0 humans (1 created) 0 dunadans (1 created) 0 imperials (1 created) 0 lesbian girls (1 created) 0 farting boys (1 created) 0 monks (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a midghost 0 dangerous large eels (1 created) a jellyfish 0 piranhas (1 created) 0 visor piranhas (1 created) 2 twens a master newt 0 novice medium walls (1 created) 0 small turrets (1 created) 0 stronger turrets (1 created) 0 stun troves (1 created) an attractive trove a lucky trove 0 sleep troves (1 created) 219 creatures born. 143 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 135 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (272 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (31 of 160) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 9 with 16476 points, and 410 pieces of gold, after 2713 moves. Killer: quit You were level 9 with a maximum of 88 hit points when you quit. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 16 17625 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (xyloman). - [100] 17 16661 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (red river hog). - [69] *18 16476 Andy-Mon-Vee-Mal-Law quit in The Gnomish Mines on level 9. 60 [88] 19 15924 DogeKip-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (mana stealer), while helpless. - [130] 20 15494 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a crossbow bolt. - [77]