Andy, lawful female hidden elven Monk --------------- |.............| |.$k|...@d....| -+---------+--- [Andy the Candidate] St18/01 Dx17 Co8 In8 Wi16 Ch9 MonHidFemLaw Dlvl:1 $0 HP18(18) Pw18(18) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female hidden elven Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fear resistance You could not have this property intrinsically: speed Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 96% Ring drop chance was reduced to 59% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 83% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 13) The following skill became untrainable if you tried to train it too early: firearms (turn 24) The following skill became untrainable after a while: dart (turn 18303) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 53150) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22225 Monster spawn increase reached its maximum at turn 149897 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2703135 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: tundra clan (freq bonus 20) The monster species that spawned more often: cheetah man (freq bonus 32) The monster species that spawned more often: glowing force patch (freq bonus 15) The monster species that spawned more often: fife mold (freq bonus 6) The monster species that spawned more often: agent black growth (freq bonus 24) The monster species that spawned more often: voracious penetrator (freq bonus 36) The monster species that spawned more often: crawling eye (freq bonus 36) The monster species that spawned more often: hunting lion (freq bonus 6) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 6) The monster species that spawned more often: giant sludge shoggoth (freq bonus 6) The monster species that spawned more often: wormwood (freq bonus 12) The monster species that spawned more often: obour (freq bonus 9) The monster species that spawned more often: watchman of Ambarannon (freq bonus 12) The monster species that spawned more often: dementia dragon (freq bonus 48) The monster species that spawned more often: traumatizing vitrifying (freq bonus 48) The monster species that spawned more often: giant epidote dragonfly (freq bonus 12) The monster species that spawned more often: buzzy beetle (freq bonus 12) The monster species that spawned more often: vampire troll (freq bonus 12) The monster species that spawned more often: devious Archon (freq bonus 9) The monster species that spawned more often: poison slime (freq bonus 84) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: hot fascicle The monster species that never randomly spawned: hussy The monster species that never randomly spawned: stencilled unsnarling The monster species that never randomly spawned: smart crasher The monster species that never randomly spawned: cortege reemerging The monster species that never randomly spawned: red dragon bat The monster species that never randomly spawned: porter styx vortex The monster species that never randomly spawned: crunching kobold boss The monster species that never randomly spawned: land spider The monster species that never randomly spawned: chaos sister The monster class that more likely to generate with musable stuff: ant or other insect The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 17) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 8) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 9) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 2) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 5) Trap randomization happened for 1 in 505 traps Next attribute increase check would have come at turn 2034 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (fingerless gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (plumed helmet) * skullcap (anti-government helmet) * flack helmet (weeping helmet) * crystal helm (tribal helmet) * mining helm (fish bowl) * field helm (echo helmet) * helm of safeguard (scuba helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (slippery gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (torn boots) * boots of safeguard (blue sneakers) Scrolls scroll of magic mapping (PHORPHORBA BAIBO PHORBORBA) scroll of healing (THE NETHACK DEVTEAM IS NOT DEAD) scroll of mana (HALLS OF MANDOS) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (LARIEN TELPHONEYA) * scroll of greater mana restoration (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) Spellbooks spellbook of sleep (serif) Potions potion of healing (ochre) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.