Andy, chaotic female trainer Monk | |. |.---- |.|<.| |....| --..-| |...-- |....| -.@f.- |..hZ..| --.....| |...--- |..-- |.-- --- [Andy the Initiate] St12 Dx10 Co7 In11 Wi10 Ch8 MonTrnFemCha Min:4 $31 HP-1(65) Pw46(46) AC0 Xp6/369 T754 Latest messages The drakeling zombie bites you! [-5 -> 25] The drakeling zombie misses. You hit the drakeling zombie! The drakeling zombie bites you! [-5 -> 26] The drakeling zombie hits you! [-8 -> 18] The air crackles around the hobbit figure. You hit the drakeling zombie! The drakeling zombie spits venom! You are hit by an acid venom! It burns! You hear the howling of the CwnAnnwn... [-15 -> 3] Warning: HP low! The drakeling zombie bites you! The drakeling zombie's bite was poisoned! The poison doesn't seem to affect you. You die... Your inventory Weapons F - an uncursed +0 elven dagger {4} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 10 uncursed apples {0} i - 2 blessed apples {0} j - 4 uncursed oranges {0} k - 3 uncursed fortune cookies {0} z - an uncursed K-ration {0} Scrolls d - an uncursed finalized scroll of destroy armor {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 3 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} C - a blessed scroll of healing {0} Spellbooks c - a blessed finalized spellbook of sleep (5:3) {0} B - an uncursed spellbook of shocking sphere (0:1) {0} H - an uncursed spellbook of shocking sphere (4:5) {0} Potions e - an uncursed finalized potion of healing {0} f - 2 uncursed potions of healing {0} A - an uncursed potion of restore ability {0} D - an uncursed finalized potion of banishing fear {0} Tools E - an uncursed frost horn (0:8) {0} G - a cursed magic whistle {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 87% Wand drop chance was reduced to 95% Potion drop chance was reduced to 85% Armor drop chance was reduced to 93% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 60) The following skill became untrainable if you tried to train it too early: divination spells (turn 37) The following skill became untrainable after a while: high heels (turn 26329) The following skill couldn't be trained before a certain turn number is reached: trident (turn 77038) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 96028 Monster spawn increase reached its maximum at turn 154625 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 647100 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: tentacruel (freq bonus 14) The monster species that spawned more often: ice force fungus (freq bonus 6) The monster species that spawned more often: raging ogre (freq bonus 30) The monster species that spawned more often: nntp demon (freq bonus 9) The monster species that spawned more often: gratifyingly petal (freq bonus 10) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 48) The monster species that spawned more often: sassily reinstalled (freq bonus 5) The monster species that spawned more often: giant yellow locust (freq bonus 3) The monster species that spawned more often: great orc (freq bonus 8) The monster species that spawned more often: preference premixed (freq bonus 27) The monster species that spawned more often: complexional principally maculate (freq bonus 15) The monster species that spawned more often: starvation bulb (freq bonus 24) The monster species that spawned more often: orange star (freq bonus 40) The monster species that spawned more often: petty killer tomato (freq bonus 24) The monster species that spawned more often: dirty bulb (freq bonus 15) The monster species that spawned more often: astounded fanjet (freq bonus 21) The monster species that spawned more often: transformer (freq bonus 6) The monster species that spawned more often: sepia force patch (freq bonus 16) The monster species that spawned more often: chunking dotty (freq bonus 32) The monster species that spawned more often: slug (freq bonus 24) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster species that never randomly spawned: damaged arcadian avenger The monster species that never randomly spawned: red naga The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: belaboring caviler The monster species that never randomly spawned: very steal mind flayer The monster species that never randomly spawned: grid xorn The monster species that never randomly spawned: outshine quiz The monster species that never randomly spawned: green monster The monster species that never randomly spawned: drow sniper The monster species that never randomly spawned: hellhole patch The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 18) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 11) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 20) Trap randomization happened for 1 in 237 traps Next attribute increase check would have come at turn 948 Strength training was 3 Dexterity training was 10 Wisdom training was -2 Constitution training was 20 You were sleep resistant You were poison resistant You had reduced magic cancellation. (54) You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from being a stoned chiller (0) You saw invisible You had 1949 points of nutrition remaining You were stealthy You could train skills and attributes faster You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 98% b - shocking sphere 1 matter 0% 96% Techniques known in the end Name Level Status pummel 6X LIMIT(0) air dash 6X LIMIT(0) chained blitz 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) chi strike 5X LIMIT(0) chi healing 3X LIMIT(0) elemental fist 1X LIMIT(0) Discoveries Weapons elven dagger (runed dagger) Armor * leather gloves (nonexistant gloves) * robe (camo robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (tasseled helmet) * skullcap (rotating helmet) * flack helmet (ruined helmet) * crystal helm (resounding helmet) * mining helm (meso helmet) * field helm (covered helmet) * helm of safeguard (secret helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (poor gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (pink sneakers) * boots of safeguard (explosive boots) Scrolls scroll of destroy armor (K2 DOENER KEBAB CENTER) scroll of healing (FLUKY STOREFRONTS) scroll of mana (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of phase door (OGTH LOAM MDSK) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) * scroll of extra healing (GET SLEX TODAY) * scroll of greater mana restoration (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) Spellbooks spellbook of sleep (scintillating) spellbook of shocking sphere (multiplicative) Potions potion of healing (baby's breath) potion of restore ability (peculiar) potion of banishing fear (frothing) Tools frost horn (horn) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures a giant grasshopper a blat a white blob 0 turkey chicks (1 created) a cockatoo chick a floating eye (2 created) a scrawny cat 0 kittens (1 created) a hobbit gentleman a wimp a hobbit 0 porter flying dwarves (1 created) a normal dwarf 0 dwarven casters (1 created) 0 hobbit figures (1 created) 0 mynocks (1 created) 0 mini mimics (1 created) a demimondaine 0 porcupos (1 created) a giant white cave mouse 0 snow rabbits (1 created) 0 sock moles (1 created) 0 yellow centipedes (1 created) a mutated plant 2 grid bugs an athol (2 created) 0 stalking lichens (1 created) a brown fungus 3 sub-gnomes (4 created) 2 gnomes (4 created) a satanic gnome a little grey alien 0 panotties (1 created) an intermediate gnome 2 gnome lords (3 created) 0 crosslords (1 created) 0 group gnome lords (1 created) 0 gnome clerics (1 created) 0 grabbers (1 created) 0 deep gnomes (1 created) 0 New Kops (3 created) 0 low minators (1 created) 0 kestrels (5 created) 0 Kops (1 created) 0 Keystone Kops (3 created) 0 Uniform Kops (2 created) 0 Keystone Inspectors (2 created) 0 Keystone Detectives (1 created) 0 Kop Sergeants (3 created) 0 EQ Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 EQ Lieutenants (1 created) 0 Kop Kaptains (1 created) 0 Traffic Kops (1 created) 0 real tiny liches (1 created) a mummy an adom mummy 0 kobold mummies (2 created) a tiny troll 0 gurangutas (1 created) 0 snow monkeys (1 created) 0 kobold zombies (1 created) a gnome zombie a zombie 0 drakeling zombies (1 created) 0 shopkeepers (1 created) a gecko a fire trove 0 disintegration troves (1 created) a potion trove 0 unihorn troves (1 created) 95 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 34 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (128 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (64 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 4 with 1654 points, and 31 pieces of gold, after 754 moves. Killer: a monster (drakeling zombie) You were level 6 with a maximum of 65 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 47 2486 DogeKip-Jed-Ang-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [87] 48 2057 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (death dog). - [51] *49 1654 Andy-Mon-Trn-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (drakeling zombie). - [65] 50 1426 Leeroy-Zyb-Dop-Mal-Law quit in The Dungeons of Doom on level 6. 18 [18] 51 1200 Leeroy-Jes-Alb-Mal-Law escaped the dungeon [max level 1]. 20 [20]