Andy, lawful female bastard Samurai ---- |.<| |..----- --- --...|.----..| -.[.).|...@- |........... -....)..- |.)%....| --%)... ...... [Andy the Kunoichi] St17 Dx12 Co9 In4 Wi6 Ch6 SamBasFemLaw Min:7 $71 HP40(68) Pw30(30) AC-1 Xp8/2168 T1800 Latest messages TUR TABZR SEVRAQYBNQRE UVGF LBH! [-3 -> 43] YBH UVG GUR TABZR SEVRAQYBNQRE! TUR TABZR SEVRAQYBNQRE FJVATF UVF VFUVLHZV. TUR TABZR SEVRAQYBNQRE UVGF LBH! [-1 -> 42] YBH UVG GUR TABZR SEVRAQYBNQRE. YBH UVG GUR TABZR SEVRAQYBNQRE! YBH XVYY GUR TABZR SEVRAQYBNQRE! YBH URNE PENFUVAT EBPX. TURER VF N JNYY VA GUR JNL! (2x) YBH UVG GUR ENIRABHF PHOR! (2x) YBHE QBH-ZNEH QRSYRPGF GUR ENIRABHF PHOR'F NGGNPX. TUR ENIRABHF PHOR PYNJF LBH! [-5 -> 39] YBH UVG GUR ENIRABHF PHOR! YBH XVYY GUR ENIRABHF PHOR! YBH FRR URER N ENIRABHF PHOR PBECFR {600}. # RRNYYL DHVG [LRF/AB]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - a blessed +0 yumi {12} d - 72 uncursed +0 ya (in quiver) {1} f - an uncursed +0 katana {16} h - an uncursed +0 yumi {12} z - 58 uncursed +0 arrows {0} M - 41 blessed +2 ya {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} i - an uncursed rustproof +0 dou-maru {160} w - a cursed -2 mummy wrapping {2} N - an uncursed +0 pair of iron shoes (being worn) {20} Scrolls j - 6 uncursed scrolls of healing {0} k - 3 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} x - a cursed scroll of healing {0} y - an uncursed scroll of identify {0} H - an uncursed scroll of extra healing {0} Spellbooks L - a blessed spellbook of cure blindness (0:3) {0} Potions p - a blessed potion of gain level {0} v - an uncursed finalized potion of water {0} B - a blessed potion of invisibility {0} Rings K - an uncursed ring of stealth {0} Wands o - an uncursed wand of healing (0:9) {0} Tools s - an uncursed oilskin sack {17} C - a * uncursed pair of lenses (being worn) {0} J - a * uncursed bottle {1} O - an uncursed +0 tsuruhashi {32} Gems F - 2 uncursed +0 worthless pieces of cyan glass {2} I - a cursed -1 rot thirteen stone Contents of the oilskin sack: a blessed +0 wakizashi {12} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 287 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Ring drop chance was reduced to 96% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: short sword (turn 17) The following skill became untrainable if you tried to train it too early: healing spells (turn 216) The following skill became untrainable after a while: javelin (turn 52341) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 16753) Number of artifacts generated was 1 Number of fake artifacts generated was 9 Monster spawn increase started at turn 45193 Monster spawn increase reached its maximum at turn 87650 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 684603 The monster class that cannot be genocided was blob The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: common pest (freq bonus 9) The monster species that spawned more often: psi bulb (freq bonus 8) The monster species that spawned more often: sensation GT (freq bonus 48) The monster species that spawned more often: deformed lizard (freq bonus 36) The monster species that spawned more often: dull stalk (freq bonus 4) The monster species that spawned more often: cursed ray (freq bonus 28) The monster species that spawned more often: orbicular prejudged taskwork hedgehopping overconcern (freq bonus 12) The monster species that spawned more often: creeping vine (freq bonus 16) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 56) The monster species that spawned more often: mind sucker (freq bonus 24) The monster species that spawned more often: stomacher recessing (freq bonus 30) The monster species that spawned more often: reader golem (freq bonus 48) The monster species that spawned more often: gremgargoyle (freq bonus 9) The monster species that spawned more often: astrological slay (freq bonus 8) The monster species that spawned more often: ettin (freq bonus 9) The monster species that spawned more often: ^m!=NuNhNspN&R (freq bonus 21) The monster species that spawned more often: titan (freq bonus 16) The monster species that spawned more often: minuscule mimic (freq bonus 9) The monster species that spawned more often: lich (freq bonus 12) The monster species that spawned more often: dcss mummy (freq bonus 15) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 16) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 6) The monster species that never randomly spawned: silver draconian The monster species that never randomly spawned: violent vortices The monster species that never randomly spawned: evil ray The monster species that never randomly spawned: drow rogue The monster species that never randomly spawned: timely mistrusting The monster species that never randomly spawned: torment worm The monster species that never randomly spawned: mind force fungus The monster species that never randomly spawned: extra nasty monster The monster species that never randomly spawned: pm surety hatemongering hillier The monster species that never randomly spawned: ice elemental The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 57) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 26) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 48) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 59) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 7) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 14) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 38) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 6) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 5) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 16) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 12) Trap randomization happened for 1 in 164 traps Next attribute increase check would have come at turn 3257 Strength training was 15 Dexterity training was 50 Wisdom training was 19 Constitution training was 50 You had the following problem: A rot13 cypher had been activated for lowercase letters. (0) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having curse resistance (0) You saw invisible You had 2433 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 89% 97% Techniques known in the end Name Level Status kiii 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) shield bash 3X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (crested helmet) * sugegasa (horned helmet) * skullcap (dream helmet) * flack helmet (frequent helmet) * crystal helm (etheric helmet) * mining helm (formula one helmet) * field helm (internet helmet) * helm of safeguard (tight helmet) * jingasa (wide conical hat) * plasteel gloves (white gloves) * yugake (even pair of gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (lead gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (fleecy boots) * boots of safeguard (winter stilettos) Scrolls * scroll of extra healing (LOGUNO JIVYA EVILYVON) * scroll of greater mana restoration (42) scroll of identify (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (FATAL ADVENTURE TO ADULT LECHERY) scroll of phase door (KILL HIM) scroll of standard id (FOOBIE BLETCH) scroll of stinking cloud (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of clouds (SIE NICHT ANGESCHNALLT SIND) scroll called Red Hands (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of cure (BOOBIE BLITZ) scroll of destroy armor (GOAL GOREST) Spellbooks spellbook of cure blindness (bursting) Potions potion called ??? (golden) potion of healing (viscous) potion of gain level (milky) potion of water (clear) potion of invisibility (bouillon) Rings ring of stealth (carnelian) Wands wand of healing (duroplastic) Tools oilskin sack (bag) Gems worthless piece of cyan glass (cyan) rot thirteen stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 7: <- You are here Vanquished creatures a red blob a ravenous cube 0 gravity jackals (1 created) 0 scruffy little dogs (1 created) 0 racoon dogs (2 created) a stoat a canermine a mink 0 little dogs (1 created) a canine badger a felid 0 gobhoblins (1 created) a hobbit veteran a telehobbit 0 normal hobbits (1 created) a hobbit thief a camo dwarf a group dwarf 0 army dwarves (1 created) 0 dwarf thieves (2 created) a vile sewer pygmy a hobbit wizard a dwarf lord a twin noritta 0 evasive homunculi (1 created) a normal jelly a striped jelly 0 leprechauns (1 created) 0 baby mimics (1 created) 0 mynocks (1 created) 0 blue faeries (1 created) 0 peng naiads (1 created) a wild rabbit a GR a rattata an eevee 0 hedgehogs (1 created) 0 poison spitters (1 created) a cave spider a small tarantula a mist cloud 0 rot worms (1 created) a maggot 0 myus (1 created) 0 baby black dragons (1 created) 0 baby golden dragons (1 created) 0 girl who looks like her name was Fannies (1 created) a lichen a shaded lichen 0 spore lichens (1 created) 0 yellow growths (1 created) a blink mold 0 sub-gnomes (1 created) a clockwork dood a gnome a satanic gnome 2 gnome stalkers (3 created) a normal gnome (2 created) a bowme (2 created) 0 gnome thieves (2 created) 2 little grey aliens an intermediate gnome (2 created) a gnome guard 4 gnome lords (5 created) a gnome watcher 2 gnome friendloaders 3 gnomish wizards (5 created) a gnomish caster a gnome cleric 2 grabbers a packer 2 gnome ladies a gnome bitch a deep gnome 0 gnome queens (2 created) an inscribed gnome 0 armor gnomes (1 created) 0 gnome illusionists (1 created) an adom mummy 2 sanity mummies a tanglederp mummy 0 ratling mummies (1 created) a giant mummy 0 stone soup mummies (1 created) 0 space orcs (2 created) a gray speeze 0 white oozes (1 created) a grid xorn a baby monkey a goblin zombie a tasloi zombie 0 crawling claws (1 created) a zombie an ogre zombie (2 created) 0 furries (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a tortoise 2 hata-matas 0 jellyfish (1 created) a twen a lime killer tomato a blind melon 0 eel wraps (1 created) 137 creatures born. 78 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 187 times You killed 74 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Master) (18 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (6 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (12 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (187 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You quit in The Gnomish Mines on dungeon level 7 with 9083 points, and 71 pieces of gold, after 1800 moves. Killer: quit You were level 8 with a maximum of 68 hit points when you quit. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 29 9351 Leeroy-Pal-Dop-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (shadow beast). - [71] 30 9138 Andy-Sam-Faw-Mal-Neu died in The Gnomish Mines on level 7. Killed by a wand of striking. - [103] *31 9083 Andy-Sam-Bas-Fem-Law quit in The Gnomish Mines on level 7. 40 [68] 32 8710 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (elf mummy). - [71] 33 8533 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (heisenbug). - [58]