Andy, chaotic male centaur Samurai --------- |.......| |...@...| |...d...| |.......+ |......$| |.......| ---+----- [Andy the Hatamoto] St9 Dx12 Co11 In6 Wi7 Ch7 SamCenMalCha+OF Dlvl:1 $0 HP23(23) Pw9(9) AC1 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic male homicider segfaulter centaur Samurai. ATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy) You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 131 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 45% Potion drop chance was reduced to 91% Armor drop chance was reduced to 97% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: general combat (turn 57) The following skill became untrainable if you tried to train it too early: spirituality (turn 5) The following skill became untrainable after a while: lightsaber (turn 27068) The following skill couldn't be trained before a certain turn number is reached: riding (turn 42984) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32290 Monster spawn increase reached its maximum at turn 216447 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1698800 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: bullywug warrior (freq bonus 6) The monster species that spawned more often: Count Urcula (freq bonus 9) The monster species that spawned more often: bonus mana trove (freq bonus 6) The monster species that spawned more often: blister mushroom (freq bonus 8) The monster species that spawned more often: blue stalk (freq bonus 60) The monster species that spawned more often: mirror patch (freq bonus 24) The monster species that spawned more often: nazi SS agent (freq bonus 6) The monster species that spawned more often: stone golem (freq bonus 6) The monster species that spawned more often: big trapper (freq bonus 3) The monster species that spawned more often: Dora's hugging boot (freq bonus 15) The monster species that spawned more often: huge wraith (freq bonus 8) The monster species that spawned more often: jagular (freq bonus 12) The monster species that spawned more often: recommencement boarded (freq bonus 4) The monster species that spawned more often: giant red mouse (freq bonus 2) The monster species that spawned more often: cuke glassily (freq bonus 14) The monster species that spawned more often: blind melon (freq bonus 10) The monster species that spawned more often: snore mold (freq bonus 24) The monster species that spawned more often: lich that walks (freq bonus 12) The monster species that spawned more often: irremediably heckler (freq bonus 9) The monster species that spawned more often: shibold (freq bonus 96) The monster trait that was more common: monsters that make chicken sounds (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster species that never randomly spawned: burbling blob The monster species that never randomly spawned: crystal vortex The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: fanged horror The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: vivid beam The monster species that never randomly spawned: property challenge The monster species that never randomly spawned: giant force bat The monster species that never randomly spawned: complimenting stapled defiance The monster species that never randomly spawned: nightwing The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 13) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 155) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 28) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 46) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 42) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 9) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 2) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 9) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Trap randomization happened for 1 in 913 traps Next attribute increase check would have come at turn 119 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (fish bowl) * sugegasa (crested helmet) * skullcap (tribal helmet) * flack helmet (spired helmet) * crystal helm (orange visored helmet) * mining helm (brick helmet) * field helm (tasseled helmet) * helm of safeguard (dream helmet) * jingasa (hydra helmet) * plasteel gloves (white gloves) * yugake (boxing gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (old gloves) * commander gloves (moth-bitten gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (hot boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (DESU SENPAI FAMY) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of phase door (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of standard id (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of cure (I TRAVEL FROM LINDAB TO LINAU) * scroll of extra healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) * scroll of greater mana restoration (THE ROUND MUST IN THE ANGULAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.