Andy, lawful male hemophage Samurai ------- |.....| |.....| |.d@..| --.---- [Andy the Hatamoto] St15 Dx17 Co5 In5 Wi4 Ch7 SamHepMalLaw+NIB Dlvl:1 $0 HP22(22) Pw9(9) AC5 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male null american problematic hemophage Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 25 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 79% Wand drop chance was reduced to 92% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 69% Tool drop chance was reduced to 96% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: matter spells (turn 38) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 496) The following skill became untrainable after a while: axe (turn 76689) The following skill couldn't be trained before a certain turn number is reached: form IV (Ataru) (turn 53366) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 116530 Monster spawn increase reached its maximum at turn 213063 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 549981 The monster class that cannot be genocided was vampire The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: doppelganger (freq bonus 6) The monster species that spawned more often: zuubie (freq bonus 8) The monster species that spawned more often: dubbin gonococcic (freq bonus 3) The monster species that spawned more often: nondevelopment rimier (freq bonus 56) The monster species that spawned more often: ghost cleric (freq bonus 4) The monster species that spawned more often: amazonas crocodile (freq bonus 3) The monster species that spawned more often: hildaunt (freq bonus 4) The monster species that spawned more often: evil light (freq bonus 8) The monster species that spawned more often: kneecap subaverage particulate (freq bonus 12) The monster species that spawned more often: yellow force fungus (freq bonus 18) The monster species that spawned more often: jackal (freq bonus 6) The monster species that spawned more often: laughing disenchanter (freq bonus 6) The monster species that spawned more often: apocalypse (freq bonus 16) The monster species that spawned more often: islet wrestled (freq bonus 6) The monster species that spawned more often: dwarven wrapmastah (freq bonus 12) The monster species that spawned more often: old stone dragon (freq bonus 3) The monster species that spawned more often: pile of killer coins (freq bonus 54) The monster species that spawned more often: undead permamimic (freq bonus 9) The monster species that spawned more often: cola eel (freq bonus 3) The monster species that spawned more often: blue eyes white dragon (freq bonus 24) The monster trait that was more common: monsters that bark (freq bonus 12) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster species that never randomly spawned: tundra bear cub The monster species that never randomly spawned: Rimururu The monster species that never randomly spawned: forgotten beam The monster species that never randomly spawned: porting trove The monster species that never randomly spawned: the Largest Giant The monster species that never randomly spawned: master farting lady The monster species that never randomly spawned: master cyan dragon The monster species that never randomly spawned: complexional principally maculate The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: sylphie The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 13) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 12) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 5) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 3) Trap randomization happened for 1 in 181 traps Next attribute increase check would have come at turn 477 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (OIL YOU ASSHOLE) scroll of mana (THE ELDER PRIEST IS PRIMORDIAL) scroll of phase door (HONNI SOIT QUI MAL Y PENSE) scroll of standard id (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of cure (DUBYA CHENEY SATAN) * scroll of extra healing (MASS ABORTION CAMP) * scroll of greater mana restoration (TOO FEKKING GOOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.