Andy, chaotic male transformer Samurai ### #,# ----.----- |........| |........|## |.....d...,# |........|,# |.@......|,# ----------,# #,,# #,## #,# #,# [Andy the Hatamoto] St12 Dx16 Co10 In6 Wi6 Ch6 SamTraMalCha Dlvl:1 $16 HP21(21) Pw11(11) AC-2 Xp1/4 T50 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You kill the hare! Hachi eats a hare corpse {20}. You see here 16 gold pieces {0}. 16 gold pieces. There is a wall in the way! You displaced Hachi. You find a secret door! This door is locked. (2x) In what direction? [hykulnjb><] As you kick the door, it crashes open! There is a wall in the way! (4x) You displaced Hachi. There is a wall in the way! # You can't polymorph at will. There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: speed You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 79% Wand drop chance was reduced to 86% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 83% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bow (turn 30) The following skill became untrainable if you tried to train it too early: hammer (turn 497) The following skill became untrainable after a while: healing spells (turn 69212) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 44754) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51087 Monster spawn increase reached its maximum at turn 147156 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 528165 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: eight of clubs (freq bonus 3) The monster species that spawned more often: joy prison mage (freq bonus 30) The monster species that spawned more often: rinding yearn (freq bonus 12) The monster species that spawned more often: master mimic (freq bonus 4) The monster species that spawned more often: animated dagger (freq bonus 18) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 18) The monster species that spawned more often: motherfucker angel (freq bonus 6) The monster species that spawned more often: menelrog (freq bonus 6) The monster species that spawned more often: triviality collusion (freq bonus 21) The monster species that spawned more often: beg rumbaed (freq bonus 12) The monster species that spawned more often: seating reasserting (freq bonus 10) The monster species that spawned more often: Tatewaki Kuno (freq bonus 10) The monster species that spawned more often: Miska (freq bonus 6) The monster species that spawned more often: kobold basher (freq bonus 12) The monster species that spawned more often: Touda, the Shikigami (freq bonus 7) The monster species that spawned more often: big centipede (freq bonus 24) The monster species that spawned more often: rancidifying putt (freq bonus 36) The monster species that spawned more often: dark elven sorcerer (freq bonus 12) The monster species that spawned more often: minterm golem (freq bonus 4) The monster species that spawned more often: wallpapering cooky (freq bonus 15) The monster trait that was more common: monsters that growl (freq bonus 20) The monster trait that was more common: monsters that burble (freq bonus 12) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: maturation marxian wart lyre yap copulated The monster species that never randomly spawned: horace messiest The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: great yellow dragon The monster species that never randomly spawned: selenite administrator The monster species that never randomly spawned: alienism assisi The monster species that never randomly spawned: windscreen cleaner The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: black troll The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 33) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 8) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 409) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 10) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 11) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 69) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 89) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 10) Trap randomization happened for 1 in 595 traps Trap difficulty was increased by 97 Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You had 1448 points of nutrition remaining You were polymorphing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (26) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (brick helmet) * sugegasa (secret helmet) * skullcap (full helmet) * flack helmet (deformed helmet) * crystal helm (weeping helmet) * mining helm (crazy helmet) * field helm (golden helmet) * helm of safeguard (silk helmet) * jingasa (round helmet) * plasteel gloves (white gloves) * yugake (shitty gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (vampiric gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (buckled boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of mana (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of phase door (CATCHES ERYONES EYE) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (ASCENSION IS IMPOSSIBLE) * scroll of extra healing (SPLICEHACK HAS LOTS OF RANDOM CONTENT) * scroll of greater mana restoration (EN DRAIN STUNT HURT EN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 32 points,