Andy, chaotic male alien Samurai ----+-- |.....+ |$d...| |..@..| ------- [Andy the Hatamoto] St15 Dx17 Co6 In9 Wi7 Ch5 SamAliMalCha Dlvl:1 $0 HP20(20) Pw8(8) AC-3 Xp1/0 T1 Brd Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic male alien Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: quad attacks You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 52 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 76% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 72% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: protection spells (turn 197) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 37) The following skill became untrainable after a while: devices (turn 7245) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 84751) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30686 Monster spawn increase reached its maximum at turn 94562 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 863296 The monster class that cannot be genocided was dragon The monster class that was spawned more often: orc (freq bonus 24) The monster species that spawned more often: naphthalene misted (freq bonus 174) The monster species that spawned more often: windscreen eraser (freq bonus 75) The monster species that spawned more often: chimpanzee (freq bonus 52) The monster species that spawned more often: lower gnome priest (freq bonus 104) The monster species that spawned more often: card force patch (freq bonus 26) The monster species that spawned more often: plumach (freq bonus 54) The monster species that spawned more often: vinyl stowable (freq bonus 52) The monster species that spawned more often: evil warp fungus (freq bonus 25) The monster species that spawned more often: acid monster (freq bonus 162) The monster species that spawned more often: inalienably declaratively (freq bonus 252) The monster species that spawned more often: Xinivrae (freq bonus 52) The monster species that spawned more often: animated rotten egg (freq bonus 54) The monster species that spawned more often: espeon (freq bonus 54) The monster species that spawned more often: unlinked picketing (freq bonus 54) The monster species that spawned more often: bright white growth (freq bonus 52) The monster species that spawned more often: giant silver ant (freq bonus 27) The monster species that spawned more often: kurroe (freq bonus 416) The monster species that spawned more often: frogman (freq bonus 25) The monster species that spawned more often: commiserating archbishop (freq bonus 52) The monster species that spawned more often: bartizan inarguable (freq bonus 26) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 36) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster species that never randomly spawned: strategically pinko sinlessly The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: sloppy growth The monster species that never randomly spawned: unhealthy mold The monster species that never randomly spawned: vapolisk The monster species that never randomly spawned: phonophotography condenser The monster species that never randomly spawned: glittergold The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: dark missingno The monster species that never randomly spawned: evasive infantryman The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 13) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 15) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Trap randomization happened for 1 in 150 traps Next attribute increase check would have come at turn 1123 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were fast You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (143) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (metal disk) * sugegasa (space helmet) * skullcap (tribal helmet) * flack helmet (hacker helmet) * crystal helm (tight helmet) * mining helm (chain-aventailed helmet) * field helm (bluy helmet) * helm of safeguard (anti-government helmet) * jingasa (anachrononononaut helmet) * plasteel gloves (white gloves) * yugake (uncanny gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (odd pair of gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (hiking boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (GET YOUR PET GIRL IN SLEX) scroll of mana (ERHEBOLUNGSFAHRT) scroll of phase door (FRAUSCH) scroll of standard id (TRAINRIDING LIKE A HOBO) scroll of cure (HANDS HIGHLY OR I SHOOTS) * scroll of extra healing (IAZNAB) * scroll of greater mana restoration (FIST HEAVY BIG DAMAGE SPEE WORK) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You and Hachi escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.