Andy, neutral male american Samurai -----.-- .......| |......| |.@....| +.d....| -------- [Andy the Hatamoto] St17 Dx13 Co9 In6 Wi9 Ch6 SamAmeMalNeu Dlvl:1 $0 HP22(22) Pw10(10) AC0 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral male american Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: numbopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 188 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 72% Potion drop chance was reduced to 99% Tool drop chance was reduced to 62% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 2) The following skill became untrainable if you tried to train it too early: general combat (turn 476) The following skill became untrainable after a while: spear (turn 40929) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 7872) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73552 Monster spawn increase reached its maximum at turn 235912 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1780804 The monster class that cannot be genocided was wraith The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: blue outfaced (freq bonus 21) The monster species that spawned more often: dire lion (freq bonus 5) The monster species that spawned more often: blue faerie (freq bonus 12) The monster species that spawned more often: loving asian girl (freq bonus 4) The monster species that spawned more often: stolen potato (freq bonus 16) The monster species that spawned more often: blue force fungus (freq bonus 14) The monster species that spawned more often: golden eye (freq bonus 8) The monster species that spawned more often: cow orker (freq bonus 7) The monster species that spawned more often: three-tentacle hententmon (freq bonus 10) The monster species that spawned more often: neocolonialist surrenderor location (freq bonus 3) The monster species that spawned more often: aggro slime (freq bonus 8) The monster species that spawned more often: magnet elemental (freq bonus 4) The monster species that spawned more often: furious stalk (freq bonus 16) The monster species that spawned more often: rain cloud dragon (freq bonus 24) The monster species that spawned more often: chemoreceptivity transit amateurishly (freq bonus 24) The monster species that spawned more often: giant silver dragonfly (freq bonus 5) The monster species that spawned more often: intertropical spontaneity (freq bonus 21) The monster species that spawned more often: kamitori (freq bonus 4) The monster species that spawned more often: imprimatur reunifying (freq bonus 16) The monster species that spawned more often: doughiest slinking (freq bonus 8) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 9) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster species that never randomly spawned: freight gaucherie The monster species that never randomly spawned: bang gang guy The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: adult leviathan The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: werestilettosandal The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: benign cancer The monster species that never randomly spawned: dread seraph The monster species that never randomly spawned: promissory unrenewed swanherd The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 7) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 11) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 5) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 11) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 14) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 5) Trap randomization happened for 1 in 562 traps Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (hacker helmet) * sugegasa (narrow helmet) * skullcap (chain-aventailed helmet) * flack helmet (masked helmet) * crystal helm (weeping helmet) * mining helm (arduous helmet) * field helm (fish bowl) * helm of safeguard (black helmet) * jingasa (inkcoat helmet) * plasteel gloves (white gloves) * yugake (racer gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (camouflage patterned gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (roman sandals) * boots of safeguard (torn boots) Scrolls scroll of healing (CONFIG SYS) scroll of mana (SUPERCOMPLEX LICHENORC) scroll of phase door (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of standard id (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of cure (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) * scroll of extra healing (ONE EYED SAM DATING SIMULATOR) * scroll of greater mana restoration (SUN FALL FROM SKY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.