Andy, lawful male fawn Samurai ----.-#----- |..........| |..........| #.......d..| |....ddddd.| ...$.d@d.d.| ------------ [Andy the Hatamoto] St18 Dx17 Co8 In7 Wi7 Ch4 SamFawMalLaw Dlvl:1 $0 HP21(21) Pw11(11) AC-3 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male fawn Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: drain resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 49% Potion drop chance was reduced to 89% Armor drop chance was reduced to 77% Tool drop chance was reduced to 67% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: divination spells (turn 114) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 30) The following skill became untrainable after a while: broadsword (turn 40422) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 33899) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64610 Monster spawn increase reached its maximum at turn 132657 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 687115 The monster class that cannot be genocided was centaur The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: Juen's wooden sandal (freq bonus 36) The monster species that spawned more often: snore warp fungus (freq bonus 54) The monster species that spawned more often: jubjub bat (freq bonus 10) The monster species that spawned more often: skeleton naga (freq bonus 16) The monster species that spawned more often: brown draconian (freq bonus 36) The monster species that spawned more often: slime giant (freq bonus 6) The monster species that spawned more often: hispanic prostitute (freq bonus 6) The monster species that spawned more often: bitter soul (freq bonus 12) The monster species that spawned more often: march prowar (freq bonus 12) The monster species that spawned more often: big centipede (freq bonus 12) The monster species that spawned more often: poison eye (freq bonus 8) The monster species that spawned more often: tree naga hatchling (freq bonus 18) The monster species that spawned more often: nine of clubs (freq bonus 6) The monster species that spawned more often: uruk berserker (freq bonus 48) The monster species that spawned more often: evarina (freq bonus 36) The monster species that spawned more often: polonium imp (freq bonus 8) The monster species that spawned more often: volcanic blob (freq bonus 24) The monster species that spawned more often: barb stalk (freq bonus 8) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 13) The monster species that spawned more often: assiah sephirah (freq bonus 24) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 18) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster species that never randomly spawned: Eva's mocassin The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: dire lion The monster species that never randomly spawned: capablest comeuppance The monster species that never randomly spawned: alpha pussy The monster species that never randomly spawned: invaded preadapt nohow The monster species that never randomly spawned: magic-colored fungus The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: toxicated potato The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 14) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 24) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 14) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 23) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 85) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 25) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Trap randomization happened for 1 in 945 traps Next attribute increase check would have come at turn 1066 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (327) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (meso helmet) * sugegasa (water-pipe helmet) * skullcap (basin helmet) * flack helmet (middle-earth helmet) * crystal helm stone (gemmed helmet) * mining helm (inkcoat helmet) * field helm (translucent helmet) * helm of safeguard (tight helmet) * jingasa (aluminium helmet) * plasteel gloves (white gloves) * yugake (dusty gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (warped gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (nature boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of mana (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of phase door (SO INFERO NO) scroll of standard id (I AM THE BEST) scroll of cure (EARLYGAME LATEGAME ENDGAME) * scroll of extra healing (KLOCK DOCK KAPOW) * scroll of greater mana restoration (APOFFEA BUTT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.