Andy, lawful female venturean Samurai --------- |.rr..@d+ |.....o.| |.......| |.......| |...}$..| ---+----- [Andy the Hatamoto] St14 Dx10 Co5 In4 Wi8 Ch4 SamVenFemLaw Dlvl:1 $1369 HP21(21) Pw8(8) AC2 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful female venturean Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 65% chance Musable item generation frequency had a negative bias of 55% Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 95% Potion drop chance was reduced to 87% Armor drop chance was reduced to 63% Tool drop chance was reduced to 88% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: bow (turn 6) The following skill became untrainable if you tried to train it too early: occult spells (turn 70) The following skill became untrainable after a while: healing spells (turn 25192) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 54989) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84405 Monster spawn increase reached its maximum at turn 162853 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 675675 The monster class that cannot be genocided was turret The monster class that was spawned more often: turret (freq bonus 15) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: difficult elemental (freq bonus 126) The monster species that spawned more often: preregistered shambled (freq bonus 72) The monster species that spawned more often: crosslord (freq bonus 36) The monster species that spawned more often: bone demon (freq bonus 17) The monster species that spawned more often: prehistoric turret (freq bonus 38) The monster species that spawned more often: highschool eel (freq bonus 18) The monster species that spawned more often: steam ant (freq bonus 32) The monster species that spawned more often: omnipotence handfast (freq bonus 17) The monster species that spawned more often: wing bee (freq bonus 34) The monster species that spawned more often: scarlet jelly (freq bonus 17) The monster species that spawned more often: lava demon (freq bonus 17) The monster species that spawned more often: undead growth (freq bonus 48) The monster species that spawned more often: lesser moloch (freq bonus 36) The monster species that spawned more often: minimalist (freq bonus 38) The monster species that spawned more often: cerulean sentai (freq bonus 57) The monster species that spawned more often: he shows him red (freq bonus 20) The monster species that spawned more often: theme lion (freq bonus 48) The monster species that spawned more often: petro vortex (freq bonus 32) The monster species that spawned more often: earth giant (freq bonus 51) The monster species that spawned more often: outplay extinguish (freq bonus 68) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster species that never randomly spawned: sensei spore lichen The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The monster species that never randomly spawned: complainant saintly overargumentative The monster species that never randomly spawned: dimud sephirah The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: reprobing thruway The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: mega vanishing point The monster species that never randomly spawned: minotaur grandmaster The monster species that never randomly spawned: waterspout gargoyle The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 45) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 19) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 10) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 9) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 54) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 10) Trap randomization happened for 1 in 592 traps Next attribute increase check would have come at turn 2313 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (meteoric helmet) * sugegasa (padded helmet) * skullcap (green bowel) * flack helmet (complete helmet) * crystal helm (twisted visor helmet) * mining helm (engraved helmet) * field helm (chain-aventailed helmet) * helm of safeguard stone (rubynus helmet) * jingasa (internet helmet) * plasteel gloves (white gloves) * yugake (inverse gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (shitty gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (pink sneakers) * boots of safeguard (sexy heels) Scrolls scroll of healing (VAS CORP BET MANI) scroll of mana (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (PERFORATORUP AS SKY) scroll of cure (KEJU HIRWI) * scroll of extra healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of greater mana restoration (I R TEH UBER PWNZ0R) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 1369 points, Since you escaped early, the score list will not be checked.