Andy, neutral female slimy Samurai @ [Andy the Hatamoto] St16 Dx16 Co11 In6 Wi7 Ch8 SamSliFemNeu Dlvl:1 $0 HP22(22) Pw12(12) AC-2 Xp1/0 T1 Bli Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral female slimy Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 85% Wand drop chance was reduced to 93% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: protection spells (turn 127) The following skill became untrainable if you tried to train it too early: matter spells (turn 4860) The following skill became untrainable after a while: axe (turn 53493) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 81188) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56026 Monster spawn increase reached its maximum at turn 217276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 688152 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: Ruea's noble sandal (freq bonus 7) The monster species that spawned more often: frozen one (freq bonus 7) The monster species that spawned more often: beige force patch (freq bonus 28) The monster species that spawned more often: yellow jacket (freq bonus 54) The monster species that spawned more often: elder silver dragon (freq bonus 42) The monster species that spawned more often: arch-mind flayer (freq bonus 24) The monster species that spawned more often: unlinked picketing (freq bonus 42) The monster species that spawned more often: fighter lich (freq bonus 18) The monster species that spawned more often: black wizard (freq bonus 54) The monster species that spawned more often: star vampire (freq bonus 18) The monster species that spawned more often: bad hunter (freq bonus 10) The monster species that spawned more often: ego ice troll (freq bonus 10) The monster species that spawned more often: Klara (freq bonus 14) The monster species that spawned more often: redden concertmaster (freq bonus 12) The monster species that spawned more often: insanity elemental (freq bonus 12) The monster species that spawned more often: Ina (freq bonus 5) The monster species that spawned more often: yoga girl (freq bonus 60) The monster species that spawned more often: Utahraptor (freq bonus 15) The monster species that spawned more often: archcouatl (freq bonus 21) The monster species that spawned more often: scaly horror (freq bonus 32) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 8) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster species that never randomly spawned: Cluser The monster species that never randomly spawned: ruby warp fungus The monster species that never randomly spawned: disenchanter warp fungus The monster species that never randomly spawned: goodbye cat The monster species that never randomly spawned: mecha leo The monster species that never randomly spawned: evasive fox The monster species that never randomly spawned: swamp nymph The monster species that never randomly spawned: multi-hued naga hatchling The monster species that never randomly spawned: Green-elf The monster species that never randomly spawned: soft fungus The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 343) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 34) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 33) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 14) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 30) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 6) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 8) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 3) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 18) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 22) Trap randomization happened for 1 in 275 traps Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (458) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (etched helmet) * sugegasa (gray helmet) * skullcap (hydra helmet) * flack helmet (resounding helmet) * crystal helm (crested helmet) * mining helm (padded helmet) * field helm (frequent helmet) * helm of safeguard (less helmet) * jingasa (strip bandana) * plasteel gloves (white gloves) * yugake (digger gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (velvet gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (jungle boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (MASKELLI MASKELLO) scroll of mana (LENS ALITUS) scroll of phase door (HP LOWED BY HOT AND HEAL BY WATE) scroll of standard id (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of cure (CLASH EM EXTENDED OF THE TITANS) * scroll of extra healing (MA MILLOCOR) * scroll of greater mana restoration (MOVE FINGERS TO DISTUB BY STUNTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You and Hachi Mirror-image escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.