Andy, chaotic male x-race Samurai -------- |......| |@.....| d......| |......| --.----- [Andy the Hatamoto] St18 Dx12 Co13 In7 Wi5 Ch6 SamXraMalCha Dlvl:1 $0 HP23(23) Pw15(15) AC1 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic male x-race Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 19 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 97% Wand drop chance was reduced to 58% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 65% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: spirituality (turn 15) The following skill became untrainable if you tried to train it too early: healing spells (turn 3564) The following skill became untrainable after a while: general combat (turn 15687) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 65782) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 84268 Monster spawn increase reached its maximum at turn 367708 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1313208 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: Tanja (freq bonus 6) The monster species that spawned more often: probe warp patch (freq bonus 24) The monster species that spawned more often: snow impacter (freq bonus 3) The monster species that spawned more often: black missingno (freq bonus 12) The monster species that spawned more often: young adult deep dragon (freq bonus 9) The monster species that spawned more often: ace of clubs (freq bonus 14) The monster species that spawned more often: assleft dog (freq bonus 21) The monster species that spawned more often: normal turret (freq bonus 10) The monster species that spawned more often: catcall criminologic (freq bonus 6) The monster species that spawned more often: damned kopeck (freq bonus 5) The monster species that spawned more often: scowl wirepuller (freq bonus 16) The monster species that spawned more often: door permamimic (freq bonus 42) The monster species that spawned more often: mazy hacksaw (freq bonus 36) The monster species that spawned more often: determiner untangling (freq bonus 24) The monster species that spawned more often: slimy stalk (freq bonus 8) The monster species that spawned more often: goblin guide (freq bonus 21) The monster species that spawned more often: magenta draconian (freq bonus 60) The monster species that spawned more often: island centaur (freq bonus 8) The monster species that spawned more often: hc young woman (freq bonus 4) The monster species that spawned more often: chaotic spider (freq bonus 36) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 5) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: fractured xorn The monster species that never randomly spawned: inalienable lamellae empty anchoritic The monster species that never randomly spawned: breaching undetected The monster species that never randomly spawned: mercerize ruggedly The monster species that never randomly spawned: Queen Mab The monster species that never randomly spawned: grimopen The monster species that never randomly spawned: pox juxtaposition The monster species that never randomly spawned: integral spore The monster species that never randomly spawned: fungoid mold The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 4) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 61) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 16) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 9) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 15) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 4) Trap randomization happened for 1 in 705 traps Next attribute increase check would have come at turn 2588 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (236) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (celtic helmet) * sugegasa (crazy helmet) * skullcap (knowledgeable helmet) * flack helmet (chain-aventailed helmet) * crystal helm (brick helmet) * mining helm (radiant helmet) * field helm (deformed helmet) * helm of safeguard (great helmet) * jingasa (crested helmet) * plasteel gloves (white gloves) * yugake (silk fingerlings) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (mirrored gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (sexy heels) * boots of safeguard (jungle boots) Scrolls scroll of healing (ARGA NECROMUTATION GDA) scroll of mana (NETHACK FORC) scroll of phase door (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of standard id (SLEX NOW WITH TRANSVESTITE ROLE) scroll of cure (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of extra healing (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of greater mana restoration (BITHOURARA ASOUEMARA) Spellbooks spellbook of lightning (candy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.