Andy, lawful male fiendish Samurai ------ |@d..| |dd..| +.$..| ------ [Andy the Hatamoto] St14 Dx10 Co10 In4 Wi4 Ch6 SamFieMalLaw Dlvl:1 $0 HP22(22) Pw11(11) AC2 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male fiendish Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: hallu party You could not have this property extrinsically: wallwalking You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 199 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 12% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 55% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: general combat (turn 150) The following skill became untrainable after a while: elemental spells (turn 45199) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 31167) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38781 Monster spawn increase reached its maximum at turn 303393 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2151240 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: quadruped (freq bonus 5) The monster species that spawned more often: Ilse (freq bonus 32) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 7) The monster species that spawned more often: venom colony (freq bonus 18) The monster species that spawned more often: reflye (freq bonus 21) The monster species that spawned more often: pungent quanta backslidden (freq bonus 32) The monster species that spawned more often: ranger (freq bonus 6) The monster species that spawned more often: olzer (freq bonus 18) The monster species that spawned more often: innocuous teacher (freq bonus 28) The monster species that spawned more often: raisable hesitator (freq bonus 54) The monster species that spawned more often: petty rabid rabbit (freq bonus 6) The monster species that spawned more often: velar triumphant (freq bonus 16) The monster species that spawned more often: flying bone fish (freq bonus 20) The monster species that spawned more often: wrong star (freq bonus 12) The monster species that spawned more often: triton (freq bonus 48) The monster species that spawned more often: swinger golem (freq bonus 8) The monster species that spawned more often: nondescript growth (freq bonus 72) The monster species that spawned more often: walking corpse (freq bonus 42) The monster species that spawned more often: rodeo tore (freq bonus 96) The monster species that spawned more often: striped spider (freq bonus 12) The monster species that spawned more often: arena rubber (freq bonus 72) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 5) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster species that never randomly spawned: kalmuth sephirah The monster species that never randomly spawned: ice stalk The monster species that never randomly spawned: inkiest nittier The monster species that never randomly spawned: Michael The monster species that never randomly spawned: sloppy fungus The monster species that never randomly spawned: Baalphegor The monster species that never randomly spawned: Bettina's combat boot The monster species that never randomly spawned: cyan beam The monster species that never randomly spawned: roadblock colony The monster species that never randomly spawned: elder kraken The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 16) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 7) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 76) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 11) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 4) Trap randomization happened for 1 in 499 traps Next attribute increase check would have come at turn 1317 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from hallu partying (0) You saw invisible You had 1500 points of nutrition remaining You regenerated You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (509) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (internet helmet) * sugegasa (gray helmet) * skullcap (etched helmet) * flack helmet (formula one helmet) * crystal helm (twisted visor helmet) * mining helm (basin helmet) * field helm (great helmet) * helm of safeguard (round helmet) * jingasa (masked helmet) * plasteel gloves (white gloves) * yugake (inka gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (sensor gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (turbo boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of phase door (GEEEEE) scroll of standard id (PEDULI SING JALMO SIMBOL PANGAN) scroll of cure (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) * scroll of extra healing (PEW PEW BITCHES) * scroll of greater mana restoration (FOCUS SASH EM EXTENDED STURDY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.