Andy, lawful male lich Samurai Z ---+------------ |..............| |..............| ...............| |@d....$.......| ---------------- [Andy the Hatamoto] St17 Dx15 Co15 In7 Wi5 Ch9 SamLicMalLaw Dlvl:1 $32 HP20(20) Pw8(8) AC-1 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male lich Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 96% Food drop chance was reduced to 92% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shield (turn 75) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 532) The following skill became untrainable after a while: body armor (turn 53784) The following skill couldn't be trained before a certain turn number is reached: flail (turn 35630) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23055 Monster spawn increase reached its maximum at turn 114281 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 909636 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: bat or bird (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 5) The monster species that spawned more often: antimatter monster (freq bonus 8) The monster species that spawned more often: starling evened robing shalt (freq bonus 6) The monster species that spawned more often: tree colony (freq bonus 32) The monster species that spawned more often: reparation slalomed (freq bonus 8) The monster species that spawned more often: The Eastern Vampire (freq bonus 10) The monster species that spawned more often: old rainbow dragon (freq bonus 8) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 18) The monster species that spawned more often: corruptor (freq bonus 16) The monster species that spawned more often: breaching undetected (freq bonus 20) The monster species that spawned more often: mana patch (freq bonus 16) The monster species that spawned more often: death devil (freq bonus 6) The monster species that spawned more often: stone rattlesnake (freq bonus 4) The monster species that spawned more often: giga wraith (freq bonus 24) The monster species that spawned more often: friz unspecified (freq bonus 6) The monster species that spawned more often: solid mold (freq bonus 8) The monster species that spawned more often: gengar (freq bonus 10) The monster species that spawned more often: beige colony (freq bonus 6) The monster species that spawned more often: loiterer fermented (freq bonus 24) The monster species that spawned more often: Aee (freq bonus 60) The monster species that spawned more often: Obox-ox (freq bonus 12) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 5) The monster species that never randomly spawned: orange dragon The monster species that never randomly spawned: haiti shipmate The monster species that never randomly spawned: The Dreamer The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: mega goblin The monster species that never randomly spawned: hc notice group The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: predator nethercat The monster species that never randomly spawned: porter block fungus The monster species that never randomly spawned: Anti-Elbereth Leader The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 39) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 13) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 20) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 11) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 56) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 4) Trap randomization happened for 1 in 307 traps Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having full nutrients (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (624) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status kiii 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (engraved helmet) * sugegasa (bug-tracking helmet) * skullcap (guzzle helmet) * flack helmet (grimace helmet) * crystal helm (thinking helmet) * mining helm (long-hair helmet) * field helm (twisted visor helmet) * helm of safeguard (strip bandana) * jingasa (fish bowl) * plasteel gloves (white gloves) * yugake (spiky gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (velvet gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (castlevania boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (GO AWAY) scroll of mana (EARNINGS SERVICES) scroll of phase door (6 TIME) scroll of standard id (ITS ALL MINE) scroll of cure (CITY OF EDIBLE BRAS) * scroll of extra healing (1UP EXTRA LIFE GET) * scroll of greater mana restoration (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) Spellbooks spellbook of summon undead (polished) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 32 points, Since you escaped early, the score list will not be checked.