Andy, lawful male randomized Samurai --------- ......... | ......| | |. `....| |..........- .........d@| ----------- ------------ [Andy the Hatamoto] St16 Dx12 Co13 In7 Wi6 Ch3 SamRanMalLaw Dlvl:1 $0 HP22(22) Pw10(10) AC8 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male randomized Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. voulge - This is a weapon. Color: cyan. Material: iron. Appearance: pole cleaver. You can wield it to attack enemies. Some weapons are also suitable for throwing. A dicey two-handed polearm that can be applied to hit monsters standing two squares away. Using it at point blank range is only useful if you're riding. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was -6 You carried 16 sins You could not have this property at all: jumping You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: quad attacks Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 87% Armor drop chance was reduced to 67% Tool drop chance was reduced to 77% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: saber (turn 18) The following skill became untrainable if you tried to train it too early: chaos spells (turn 462) The following skill became untrainable after a while: searching (turn 38067) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 34229) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102600 Monster spawn increase reached its maximum at turn 219483 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5108576 The monster class that cannot be genocided was ghost The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: joust shadow Lord (freq bonus 8) The monster species that spawned more often: giant brown locust (freq bonus 24) The monster species that spawned more often: gazing eye (freq bonus 9) The monster species that spawned more often: imperial (freq bonus 3) The monster species that spawned more often: dancing blade (freq bonus 10) The monster species that spawned more often: software bug (freq bonus 12) The monster species that spawned more often: conjured predator (freq bonus 4) The monster species that spawned more often: pumping star (freq bonus 24) The monster species that spawned more often: dark dwarven smith (freq bonus 20) The monster species that spawned more often: tourist (freq bonus 12) The monster species that spawned more often: jamclamper (freq bonus 5) The monster species that spawned more often: society voucherable (freq bonus 12) The monster species that spawned more often: sweatbox sequestered kidvid (freq bonus 8) The monster species that spawned more often: skulk blade (freq bonus 16) The monster species that spawned more often: intestate tabstop (freq bonus 24) The monster species that spawned more often: disgusting force fungus (freq bonus 9) The monster species that spawned more often: fancy force fungus (freq bonus 6) The monster species that spawned more often: siege beast (freq bonus 18) The monster species that spawned more often: splash sculpted biannual archiving (freq bonus 12) The monster species that spawned more often: drone warp patch (freq bonus 5) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 8) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 36) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: gravel sentai The monster species that never randomly spawned: kitsune The monster species that never randomly spawned: mari-ja The monster species that never randomly spawned: insane kobold The monster species that never randomly spawned: gnome guard The monster species that never randomly spawned: false stalk The monster species that never randomly spawned: micronutrient undistressed The monster species that never randomly spawned: blurred tunneller The monster species that never randomly spawned: slime warp fungus The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 12) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 5) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 10) Trap randomization happened for 1 in 739 traps Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (123) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (BLESSED GENOCIDE) scroll of mana (MAKE ENEMY BAD THEN SNORING NEXT) scroll of phase door (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of standard id (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of cure (FIST HEAVY BIG DAMAGE SPEE WORK) * scroll of extra healing (MY SWEET VELCRO STRAP) * scroll of greater mana restoration (RIFF8M WAVEFMT) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (0 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.