Andy, chaotic female polyinitor Samurai ###----######################################################################## ###|..|##################################################---################### ###|..|#################################################--.--###------####----# ###|.--###########,##########,#####################----#|...---#|.--.---#--..|# ###|.|###########,,#########,,###########-----------..----....|#--.....|#|...-- ###|.|##########,#,########,#,##########--...).........---....--#|...`.--|....| ----.--###,,---,---,######,###,#########|...----------.%.......---......|--..-- |.....--#,,-.|.(-.--,----,#####,,,,#####|.---########|.|................|#|..|# |.---..|,#|.........-,..,-#########,####|.|##########|.|--..............----.|# |.|#--.,##--.............|#######---,###|.|--########|.|#--......---.....---.|# |.|##|)|###--,...........|####----.--,---.|.--#######|.-----....-|#|......|..|# |.|##|.|#####|...)i......|###--.....|-,......|#######|...|#--.|..|#|.........|# |.|##|.|#####|..)%)Z..----##--......||.......|#######|...|##----.---.........|# |.|##|.--###---..M@..--#-----...--.--|.......---#####|-..--####|.............-- |.|#--..-----......Z.|---.......|---#|.|.......--####|....----#|......`.......| |.|#|......`..---.,---..%%..[...------.|-.---...|####--......----............-- |.|#|....------#|..--.............|....|---#--..|#####---..|.................-- |.------..|#####--....|..|..----.....---#####----#######------------..........| |..|###|..|######|...----|..|##|....--#############################|.........-- |.<|###----######--.--###----##---..|##############################---.-------# ----##############---############----################################---####### [Andy the Kunoichi] St15 Dx12 Co10 In10 Wi4 Ch4 SamPolFemCha Min:5 $265 HP-5(84) Pw53(53) AC5 Xp7/1269 T1459 Sat Latest messages The hobbit slingerer shoots a koishi! It is hit. You hear an awful gobbling noise! You destroy the tasloi mummy! The human zombie misses. The low skeleton thrusts his shito. The low skeleton hits you! [-18 -> 21] The ogre mummy claws you! [-3 -> 18] The ogre mummy claws you! [-6 -> 12] Warning: HP low! The ogre mummy claws you! You hear the howling of the CwnAnnwn... [-9 -> 4] Warning: HP low! The ogre mummy claws you! The ogre mummy rips into your breast with maniacal fervor! You die... Your inventory Weapons a - an uncursed +1 katana (weapon in hand) {16} c - an uncursed +0 yumi (alternate weapon; not wielded) {12} d - 30 uncursed stainless +0 ya (in quiver) {0} w - 2 uncursed +1 orcish daggers {8} C - an uncursed +1 ishiyumi {20} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} z - an uncursed +0 orcish helm (being worn) {12} E - an uncursed +0 dwarvish cloak {4} F - an uncursed fireproof +0 mummy wrapping {2} G - a cursed -7 pair of high boots (being worn) {8} H - an uncursed +0 victorian underwear {5} Comestibles s - an uncursed gunyoki {0} x - an uncursed tin of peaches {0} y - 2 uncursed ringos {0} Scrolls f - 7 uncursed scrolls of healing {0} g - 5 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} n - a cursed scroll of healing {0} Rings J - a blessed +1 ring of gain intelligence {0} Wands q - an uncursed wand of genocide called Genocide (6:0) {0} A - an uncursed wand of slow monster (0:3) {0} Tools m - a * uncursed chemistry set (0:23) {20} u - an uncursed towel {0} K - an uncursed boss visor (being worn) {0} Gems D - a cursed +0 healthstone Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 92% Armor drop chance was reduced to 65% Tool drop chance was reduced to 87% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: chaos spells (turn 262) The following skill became untrainable if you tried to train it too early: lance (turn 2124) The following skill became untrainable after a while: polearms (turn 43075) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 46854) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64427 Monster spawn increase reached its maximum at turn 191202 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4709424 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: heaven smasher (freq bonus 9) The monster species that spawned more often: wailing beast (freq bonus 16) The monster species that spawned more often: turbulence dissuade (freq bonus 24) The monster species that spawned more often: Pete (freq bonus 12) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 7) The monster species that spawned more often: tribunate checkroom (freq bonus 16) The monster species that spawned more often: edgy mushroom (freq bonus 16) The monster species that spawned more often: royal assassin (freq bonus 12) The monster species that spawned more often: mindfully sinewing (freq bonus 10) The monster species that spawned more often: horned demon (freq bonus 9) The monster species that spawned more often: thorn beast (freq bonus 4) The monster species that spawned more often: spore shrieker (freq bonus 9) The monster species that spawned more often: unidentified kobold shaman (freq bonus 4) The monster species that spawned more often: large cockroach (freq bonus 7) The monster species that spawned more often: multicolor turret (freq bonus 9) The monster species that spawned more often: domestic naga hatchling (freq bonus 7) The monster species that spawned more often: flozen spirit (freq bonus 4) The monster species that spawned more often: athena protector (freq bonus 6) The monster species that spawned more often: spore warp fungus (freq bonus 4) The monster species that spawned more often: goldeen (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 16) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 5) The monster species that never randomly spawned: cigarette dwarf The monster species that never randomly spawned: animating bellum unwisely The monster species that never randomly spawned: master cyan dragon The monster species that never randomly spawned: piercebeak The monster species that never randomly spawned: heat rose The monster species that never randomly spawned: crack abuser The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: pox juxtaposition The monster species that never randomly spawned: daimonic tacky The monster species that never randomly spawned: red beam The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 14) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 26) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 34) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 3) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 14) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Trap randomization happened for 1 in 723 traps Next attribute increase check would have come at turn 2052 Strength training was 26 Dexterity training was 40 Wisdom training was 30 Constitution training was 50 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having see invisible (0) You were aware of the presence of covetous monsters You had infravision You had 2942 points of nutrition remaining You were fast Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) shield bash 2X Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (complete helmet) * sugegasa (brick helmet) * skullcap (green bowel) * flack helmet (golden helmet) * crystal helm (echo helmet) * mining helm (musical helmet) * field helm (horned helmet) * helm of safeguard (anachrononononaut helmet) * jingasa (hacker helmet) * plasteel gloves (white gloves) * yugake (riding gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (spacey gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (yellow sneakers) * boots of safeguard (orange boots) Scrolls scroll of healing (G2G NOW) scroll of mana (ADE EXPIRIUS) scroll of phase door (J00NETHACK) scroll of standard id (INESSENTIAL INFILTRATED IVY) scroll of cure (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) * scroll of extra healing (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of greater mana restoration (MULEPUPUSCHE A BIG ONE) scroll of fire (MUDDIED SLEUTH) scroll called Paralysis (CONVICT PATCH) scroll of sleep (CHOP CAN BREAKED THE BARRIER) scroll of enchant weapon (KERNOD WEL) scroll called Something (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of magic mapping (BIG NOISE BY SHAKE WING MAYBE LOW SP) Potions potion of speed (bright green tea) potion called Confusion (yoghurt) Rings ring of gain intelligence (shattering) Wands wand of slow monster (vanishing) wand of genocide called Genocide (orichalcum) Tools chemistry set (box of obscure-looking glass devices) Gems healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 5: <- You are here Vanquished creatures an ant (2 created) a normal ant 2 jackals (5 created) 0 little dogs (1 created) an ego gas spore 0 hidden gas spores (1 created) a strange terminal a cat cloud 0 hobbit slingerers (1 created) a dwarf 0 cucumgappas (1 created) a lower-level stinker a hurkle a zaptrooper a minidemon 2 larva imps 2 cocoon imps 2 homunculi an imp (3 created) a bathing cap wearer 0 flying lemures (1 created) a meduquasit an eloi 0 baby mimics (1 created) 0 mini mimics (1 created) a hobgoblin a rothe 0 piercoids (1 created) a generic error an insect swarm 2 deathmolds (1 created) a red fungus a shrieker (0 created) a sub-gnome 3 clockwork doods 6 gnomes (8 created) 0 gnome stalkers (1 created) an intermediate gnome an intercrome 2 gnome lords (4 created) a cowardly lady 0 deep gnome thieves (1 created) an inscribed gnome an underpants gnome a giant child 4 killer kops 0 dcss mummies (1 created) a gecko mummy 0 ratling mummies (1 created) 0 cat mummies (1 created) a tasloi mummy a demented mummy 0 ogre mummies (1 created) 0 chiropteran mummies (1 created) a gray ooze 2 vampiroids 0 tunnel wights (1 created) 0 kobold zombies (1 created) 0 newt zombies (2 created) a gecko zombie 0 bound spirits (1 created) a cat zombie 0 human zombies (1 created) 0 gastlies (1 created) 0 low skeletons (1 created) a ratling zombie 0 ghouls (1 created) a kasa-obake a fly golem 0 tin golems (1 created) 0 shopkeepers (1 created) a minighost (2 created) 0 hata-hatas (1 created) 2 newts a twen an iguana 0 dungeon fern spores (1 created) an arctic fern spore 0 piles of silver coins (1 created) a novice dark wall a crude turret a small item trove (2 created) a food trove (2 created) 0 disintegration troves (1 created) a potion trove 115 creatures born. 74 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: liches arch-liches 2 species genocided. Voluntary challenges You eaten 9 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 118 times You killed 73 monsters You read items or engraved 18 times You genocided 2 types of monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (31 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (34 of 160) searching [Unskilled] (max Expert) (17 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (138 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You died in The Gnomish Mines on dungeon level 5 with 5605 points, and 265 pieces of gold, after 1459 moves. Killer: cowardly attack on her breasts You were level 7 with a maximum of 84 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 2 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 3 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 21 6997 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (Mr. Izchak, the shopkeeper), while dragging an iron ball. - [62] 22 5919 Leeroy-Tha-Dop-Mal-Law died in Space Base on level 3. Killed by a bullet. - [74] *23 5605 Andy-Sam-Pol-Fem-Cha died in The Gnomish Mines on * level 5 [max 6]. Killed by a cowardly attack on her breasts. - [84] 24 5128 Leeroy-Tha-Dop-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a thrown petrifying egg. 62 [62] 25 2964 Leeroy-Tha-Dwa-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (group dwarf). - [59]