Andy, neutral male cortex Samurai @ ¯ [Andy the Hatamoto] St16 Dx16 Co6 In4 Wi5 Ch8 SamCorMalNeu Dlvl:1 $0 HP22(22) Pw10(10) AC-2 Xp1/0 T1 Bli Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral male cortex Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: half physical damage You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 112 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 162 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 85% Armor drop chance was reduced to 94% Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: riding (turn 224) The following skill became untrainable if you tried to train it too early: techniques (turn 2100) The following skill became untrainable after a while: high heels (turn 17177) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 23548) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19939 Monster spawn increase reached its maximum at turn 70061 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2314312 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: high patch (freq bonus 96) The monster species that spawned more often: frost atronach (freq bonus 7) The monster species that spawned more often: tazer lich (freq bonus 32) The monster species that spawned more often: real thought hound (freq bonus 18) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 16) The monster species that spawned more often: unthinkable universalization (freq bonus 18) The monster species that spawned more often: mortai (freq bonus 20) The monster species that spawned more often: massive bat (freq bonus 8) The monster species that spawned more often: prayer book mimic (freq bonus 16) The monster species that spawned more often: plague mewlip (freq bonus 16) The monster species that spawned more often: consisting saucebox maritime dinning (freq bonus 24) The monster species that spawned more often: goldentail scorpion (freq bonus 4) The monster species that spawned more often: mountain nymph (freq bonus 8) The monster species that spawned more often: myrmidon lochagos (freq bonus 15) The monster species that spawned more often: undead stargazer (freq bonus 32) The monster species that spawned more often: mike interconnect (freq bonus 16) The monster species that spawned more often: airfreight repeopling (freq bonus 8) The monster species that spawned more often: blameful snort (freq bonus 4) The monster species that spawned more often: Succubus Lieutenant (freq bonus 4) The monster species that spawned more often: dark force girl (freq bonus 24) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster species that never randomly spawned: Pre-Crisis Mike Tyson The monster species that never randomly spawned: lenin interwoven The monster species that never randomly spawned: chill The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: atmospheric respirating The monster species that never randomly spawned: ingestion wonderment The monster species that never randomly spawned: rare tsuchinoko The monster species that never randomly spawned: amender thinner instinctively The monster species that never randomly spawned: very nasty bomb The monster species that never randomly spawned: arrogance The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Trap randomization happened for 1 in 244 traps Next attribute increase check would have come at turn 1004 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (195) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (radiant helmet) * sugegasa (full helmet) * skullcap (less helmet) * flack helmet (great helmet) * crystal helm (fish bowl) * mining helm (covered helmet) * field helm (inkcoat helmet) * helm of safeguard (chain-aventailed helmet) * jingasa (golden helmet) * plasteel gloves (white gloves) * yugake (viva gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (fighting gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (sputa boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (HARPON KNOUPHI BRINTANTEN) scroll of mana (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (NUMB ENEMY BY LICKING CIRCLE) scroll of cure (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) * scroll of extra healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) * scroll of greater mana restoration (STAT IS WILD CHANGELY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.