Andy, neutral female burning Samurai ,d# -@- |... ..... |.....°. ---......- ------- [Andy the Hatamoto] St17 Dx18 Co9 In8 Wi7 Ch6 SamBurFemNeu Dlvl:1 $0 HP21(21) Pw8(8) AC-3 Xp1/0 T1 Brn Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral female burning Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: curse resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 95% Wand drop chance was reduced to 50% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 70% Tool drop chance was reduced to 96% Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: javelin (turn 26) The following skill became untrainable if you tried to train it too early: techniques (turn 90) The following skill became untrainable after a while: firearms (turn 41896) The following skill couldn't be trained before a certain turn number is reached: mace (turn 66920) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54577 Monster spawn increase reached its maximum at turn 156856 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 554208 The monster class that cannot be genocided was elemental The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: giant ebony ant (freq bonus 16) The monster species that spawned more often: petro trove (freq bonus 14) The monster species that spawned more often: skeletal spider (freq bonus 24) The monster species that spawned more often: vomit monster (freq bonus 14) The monster species that spawned more often: large hobbit (freq bonus 3) The monster species that spawned more often: dirty laser (freq bonus 24) The monster species that spawned more often: sea pony (freq bonus 8) The monster species that spawned more often: ethnical violably (freq bonus 15) The monster species that spawned more often: Bitchy Lara's block-heeled boot (freq bonus 10) The monster species that spawned more often: armorc (freq bonus 30) The monster species that spawned more often: crystal patch (freq bonus 5) The monster species that spawned more often: yellow snake (freq bonus 8) The monster species that spawned more often: card force fungus (freq bonus 12) The monster species that spawned more often: colorless mushroom (freq bonus 24) The monster species that spawned more often: young psychic dragon (freq bonus 6) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 20) The monster species that spawned more often: fanatician (freq bonus 20) The monster species that spawned more often: barb warp patch (freq bonus 6) The monster species that spawned more often: cerulean fungus (freq bonus 12) The monster species that spawned more often: flying troll (freq bonus 21) The monster trait that was more common: monsters of small size (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 8) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster species that never randomly spawned: gallantry silvery The monster species that never randomly spawned: wild talent The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: grantable scourer The monster species that never randomly spawned: berserk slayer The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: Almuth's cuddly-soft sneaker The monster species that never randomly spawned: chemical force fungus The monster species that never randomly spawned: ass devourer The monster species that never randomly spawned: discoursed defoliated brow saddened jilted The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 25) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 29) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 20) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 20) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 18) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 11) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 2) Trap randomization happened for 1 in 337 traps Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were burned (0) You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (96) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (complete helmet) * sugegasa (hacker helmet) * skullcap (crested helmet) * flack helmet (water-pipe helmet) * crystal helm (tasseled helmet) * mining helm (rural helmet) * field helm (orange visored helmet) * helm of safeguard (fish bowl) * jingasa (anti-government helmet) * plasteel gloves (white gloves) * yugake (tar gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (padded gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (combat boots) * boots of safeguard (street boots) Scrolls scroll of healing (SPEE WORK WHEN TOUCH) scroll of mana (LETS PLAY NETHACK) scroll of phase door (QUARACTAR) scroll of standard id (SEVEN MINUS) scroll of cure (DER AFFE MACHT 4 SCHADEN) * scroll of extra healing (XA 35) * scroll of greater mana restoration (MOMOMO MELASOUT PEU PHRE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.