Andy, chaotic male specialist Samurai ---.- ...| |$..| |@d.| ----- [Andy the Hatamoto] St17 Dx13 Co5 In7 Wi6 Ch7 SamSpeMalCha Dlvl:1 $0 HP20(20) Pw8(8) AC0 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic male specialist Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 87% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: matter spells (turn 42) The following skill became untrainable if you tried to train it too early: scimitar (turn 310) The following skill became untrainable after a while: scimitar (turn 27004) The following skill couldn't be trained before a certain turn number is reached: knife (turn 48894) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74380 Monster spawn increase reached its maximum at turn 246190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1346254 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: wraith (freq bonus 8) The monster species that spawned more often: night slinger (freq bonus 20) The monster species that spawned more often: really dangerous fungus (freq bonus 22) The monster species that spawned more often: gaffing argumentive (freq bonus 18) The monster species that spawned more often: funny lady (freq bonus 60) The monster species that spawned more often: pink growth (freq bonus 54) The monster species that spawned more often: lava grue (freq bonus 22) The monster species that spawned more often: greater chaos servant (freq bonus 52) The monster species that spawned more often: watcher geist (freq bonus 22) The monster species that spawned more often: lolpsychic (freq bonus 30) The monster species that spawned more often: insuring beakier (freq bonus 24) The monster species that spawned more often: flying skull (freq bonus 9) The monster species that spawned more often: animated tree (freq bonus 60) The monster species that spawned more often: fluidity memorable (freq bonus 132) The monster species that spawned more often: crying spirit (freq bonus 20) The monster species that spawned more often: heartbreaker libation (freq bonus 11) The monster species that spawned more often: mummic (freq bonus 54) The monster species that spawned more often: card spore (freq bonus 20) The monster species that spawned more often: mind mushroom (freq bonus 27) The monster species that spawned more often: petty berator (freq bonus 40) The monster species that spawned more often: silver colony (freq bonus 33) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster species that never randomly spawned: posturer vole connecticut shuffled The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: Firre The monster species that never randomly spawned: frilling manpower The monster species that never randomly spawned: nausea warp patch The monster species that never randomly spawned: microminiaturization ludwig twangler The monster species that never randomly spawned: gehenna hound The monster species that never randomly spawned: nonon The monster species that never randomly spawned: pink mewlip The monster species that never randomly spawned: fly golem The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 56) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 7) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 3) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 32) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 8) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 4) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 8) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 25) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 1) Trap randomization happened for 1 in 634 traps Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (88) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (visored helmet) * sugegasa (weeping helmet) * skullcap (dream helmet) * flack helmet (engraved helmet) * crystal helm (spinning helmet) * mining helm (tight helmet) * field helm (deformed helmet) * helm of safeguard (steel helmet) * jingasa (grimace helmet) * plasteel gloves (white gloves) * yugake (lead gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (parked gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (ankle boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (ISTRACOTCSAS) scroll of phase door (HEAVY ELF CANT FLEW) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of extra healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) * scroll of greater mana restoration (RAAWWWRRRR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.