Andy, neutral male ghast Samurai -------- |..@d..| ...}...+ |.b.j.}| -------- [Andy the Hatamoto] St9 Dx7 Co4 In8 Wi8 Ch7 SamGhaMalNeu Dlvl:1 $0 HP21(21) Pw8(8) AC3 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral male ghast Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 32% chance Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 75% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 58) The following skill became untrainable if you tried to train it too early: petkeeping (turn 416) The following skill became untrainable after a while: protection spells (turn 26624) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 19509) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54419 Monster spawn increase reached its maximum at turn 134229 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4426224 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: mister vain (freq bonus 18) The monster species that spawned more often: Shuma-Gorath (freq bonus 12) The monster species that spawned more often: raging orc (freq bonus 8) The monster species that spawned more often: imitatee whipping motorcar jab (freq bonus 6) The monster species that spawned more often: poisoner (freq bonus 20) The monster species that spawned more often: telegold (freq bonus 30) The monster species that spawned more often: elder blue dragon (freq bonus 16) The monster species that spawned more often: little poison ivy (freq bonus 12) The monster species that spawned more often: living wall (freq bonus 3) The monster species that spawned more often: yardie (freq bonus 6) The monster species that spawned more often: alien egg (freq bonus 3) The monster species that spawned more often: tasloi shaman (freq bonus 5) The monster species that spawned more often: ravenous cream pie (freq bonus 3) The monster species that spawned more often: cyberdemon (freq bonus 16) The monster species that spawned more often: in the net (freq bonus 6) The monster species that spawned more often: Martti Ihrasaari (freq bonus 3) The monster species that spawned more often: lower ufo part (freq bonus 6) The monster species that spawned more often: few accelerator monodic (freq bonus 3) The monster species that spawned more often: communicator separable (freq bonus 15) The monster species that spawned more often: dark dwarven warrior (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 8) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 5) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: spike crasher The monster species that never randomly spawned: estivate epidemiologist sparge The monster species that never randomly spawned: sane force fungus The monster species that never randomly spawned: Dorothea The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: graduation chef pelvic The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: great wyrm of the nexus The monster species that never randomly spawned: minterm golem The monster species that never randomly spawned: humpback sorry The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 22) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 31) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 4) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 1) Trap randomization happened for 1 in 833 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (celtic helmet) * sugegasa (greenery helmet) * skullcap (green bowel) * flack helmet (poor helmet) * crystal helm (frequent helmet) * mining helm (less helmet) * field helm (spinning helmet) * helm of safeguard (etheric helmet) * jingasa (crested helmet) * plasteel gloves (white gloves) * yugake (brand-new gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (inka gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (street boots) * boots of safeguard (living boots) Scrolls scroll of healing (EIGHT MONTHS IS TOO LONG DUDE) scroll of mana (GOTTA IMBUE THE AMULET OF YENDOR) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (XIAO CAOMEI WO DE BAOBEI) * scroll of extra healing (PROC TANK PUMP) * scroll of greater mana restoration (VAGUE POLITICAL COMMENTARY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.