Andy, neutral male rougelike Samurai ---- -- |... $.| |...#..| |...@..| |..d...| ----.--- [Andy the Hatamoto] St11 Dx14 Co8 In10 Wi6 Ch9 SamRogMalNeu Dlvl:1 *0 HP21(21) Pw8(8) AC-1 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral male rougelike Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: wallwalking You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 66 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 19% Amulet drop chance was reduced to 48% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 61% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: saber (turn 75) The following skill became untrainable if you tried to train it too early: shield (turn 209) The following skill became untrainable after a while: devices (turn 35472) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 46996) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15480 Monster spawn increase reached its maximum at turn 273621 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 889334 The monster class that cannot be genocided was zombie The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: neighbor sanctioner (freq bonus 3) The monster species that spawned more often: fire snake (freq bonus 54) The monster species that spawned more often: baby draken (freq bonus 12) The monster species that spawned more often: earth gas (freq bonus 8) The monster species that spawned more often: Micompos (freq bonus 9) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 3) The monster species that spawned more often: werecentaur (freq bonus 24) The monster species that spawned more often: destruction turret (freq bonus 12) The monster species that spawned more often: azure mushroom (freq bonus 3) The monster species that spawned more often: costively confuter (freq bonus 6) The monster species that spawned more often: giant polar bear (freq bonus 24) The monster species that spawned more often: thick jackal (freq bonus 8) The monster species that spawned more often: hole spore (freq bonus 16) The monster species that spawned more often: ultramarine colony (freq bonus 6) The monster species that spawned more often: woodchuck (freq bonus 8) The monster species that spawned more often: fragment (freq bonus 4) The monster species that spawned more often: elven centaur (freq bonus 3) The monster species that spawned more often: charcoal force fungus (freq bonus 2) The monster species that spawned more often: burning fern spore (freq bonus 6) The monster species that spawned more often: wifebeater asshole (freq bonus 12) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 8) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster species that never randomly spawned: obsolescent rallier The monster species that never randomly spawned: mirror mushroom The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: losable meatball The monster species that never randomly spawned: capture girdle The monster species that never randomly spawned: girl who looks like her name was Fanny The monster species that never randomly spawned: cloaked xorn The monster species that never randomly spawned: kappa warrior The monster species that never randomly spawned: decalcified phony biome The monster species that never randomly spawned: consigning echidna admissible The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 271) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 23) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 40) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 148) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 15) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 12) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 54) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Trap randomization happened for 1 in 869 traps Next attribute increase check would have come at turn 604 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (271) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (meteoric helmet) * sugegasa (netradiation helmet) * skullcap (internet helmet) * flack helmet (knowledgeable helmet) * crystal helm (less helmet) * mining helm (bug-tracking helmet) * field helm stone (gemmed helmet) * helm of safeguard (middle-earth helmet) * jingasa (radiant helmet) * plasteel gloves (white gloves) * yugake (sensor gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (even pair of gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (sputa boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (CHEIAMOPSEI ERPEBOTH) scroll of mana (XERTH Q3) scroll of phase door (CWAEWL DAEWL) scroll of standard id (EZ WIN AMIRITE) scroll of cure (YKEN PACK) * scroll of extra healing (FOCUS SASH EM EXTENDED STURDY) * scroll of greater mana restoration (YIFFHACK FURRY KNIGHTS ATTACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.