Andy, chaotic female nymphian Samurai ------- |.d@..| |.....| |.....+ -----.- [Andy the Hatamoto] St18 Dx13 Co10 In8 Wi9 Ch4 SamNymFemCha+L Dlvl:1 $14 HP21(21) Pw10(10) AC8 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic female minimalist nymphian Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: keen memory You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 88% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 24% Implant drop chance was reduced to 91% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 75% Tool drop chance was reduced to 56% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: healing spells (turn 165) The following skill became untrainable if you tried to train it too early: paddle (turn 814) The following skill became untrainable after a while: whip (turn 52488) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 29131) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54474 Monster spawn increase reached its maximum at turn 99732 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 901650 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: techno ray (freq bonus 36) The monster species that spawned more often: hidden soldier ant (freq bonus 64) The monster species that spawned more often: metal slime (freq bonus 6) The monster species that spawned more often: acid worm (freq bonus 10) The monster species that spawned more often: Len-kind (freq bonus 14) The monster species that spawned more often: DOOM player (freq bonus 10) The monster species that spawned more often: BDSM girl (freq bonus 21) The monster species that spawned more often: inebriation haviour (freq bonus 14) The monster species that spawned more often: shkop (freq bonus 7) The monster species that spawned more often: telehobbit (freq bonus 6) The monster species that spawned more often: aboard gunmetal (freq bonus 15) The monster species that spawned more often: recelebrated negligible (freq bonus 8) The monster species that spawned more often: Natalje (freq bonus 12) The monster species that spawned more often: Weitzer (freq bonus 3) The monster species that spawned more often: wreapus (freq bonus 48) The monster species that spawned more often: insanity elemental (freq bonus 16) The monster species that spawned more often: citywide snooting estate (freq bonus 16) The monster species that spawned more often: ball elemental (freq bonus 10) The monster species that spawned more often: petty sootball (freq bonus 5) The monster species that spawned more often: porter cursed fungus (freq bonus 96) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster species that never randomly spawned: death leprechaun The monster species that never randomly spawned: Sueschen's feminine sandal The monster species that never randomly spawned: armpixie The monster species that never randomly spawned: undefined creature The monster species that never randomly spawned: wrong laser The monster species that never randomly spawned: ock The monster species that never randomly spawned: will-o'-teh-wisp The monster species that never randomly spawned: friendly adventurer The monster species that never randomly spawned: autoimmunized conserve The monster species that never randomly spawned: edgy spore The monster class that always generated with extra speed: arachnid or centipede Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 16) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 34) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 6) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 42) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 3) Trap randomization happened for 1 in 518 traps Next attribute increase check would have come at turn 923 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were punished You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You could teleport You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (561) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (fish bowl) * sugegasa (thinking helmet) * skullcap (spired helmet) * flack helmet (secret helmet) * crystal helm (long-hair helmet) * mining helm (bug-tracking helmet) * field helm (yellow helmet) * helm of safeguard (tight helmet) * jingasa (twisted visor helmet) * plasteel gloves (white gloves) * yugake (digger gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (fighting gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (heroine mocassins) * boots of safeguard (hiking boots) Scrolls scroll of healing (XOR ME HSALS) scroll of mana (COPAC DE INUNDATII) scroll of phase door (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of standard id (ULULULULOHH) scroll of cure (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of extra healing (OBI WAN CANOPY) * scroll of greater mana restoration (STIFFEN BODY TO ADD POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.