Andy, neutral male fawn Samurai ------- ----- --- ---..|..| ---....--. ------ --------.......------ |...........---....|---|...................| ........ ....|...|...|...................| .....----..|...|...-[.--|--...- #+ | |`<......%%..|..%|..|...|...| | ------.....%.-----%.|(((|...| ---- |..%....).....%.|.((|...| ..... |...............|---|...------....- |........----...| |.{........{..| --.......| +...| |.............| |........| |...| ----.....-- .- --.|.....- -...- |..--... -----.... ..... |.)%..|---- - -.... ..#.... -+--.....|.%)-....| |....|-. ..#%...@d..|..| =.|....- --...--. |... #..G..--.- --- ..| |.... . --. ....q.... . | -------- -------..|.|.| -------- [Andy the Ninja Gaiden] St7 Dx16 Co8 In10 Wi8 Ch4 SamFawMalNeu Min:7 $0 HP-1(103) Pw1(72) AC2 Xp8/2202 T1847 Latest messages The porn gnome swings her tsuruhashi. You feel very attracted to the porn gnome. The porn gnome murmurs sweet nothings into your ear. The porn gnome starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the porn gnome lie in each other's arms... The porn gnome seems to have enjoyed it more than you... You feel drained of energy. The porn gnome takes 176 zorkmids for services rendered! You hit the porn gnome. The shock wolf cub zaps a wand of striking! The wand misses you. You hit the porn gnome! The shock wolf cub zaps a wand of striking! The wand hits you! [-21 -> 24] The porn gnome swings her tsuruhashi. The porn gnome pretends to be friendly. The shock wolf cub zaps a wand of striking! The wand hits you! You die... Your inventory Weapons a - an uncursed very corroded +0 katana (weapon in hand) {16} b - a blessed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 32 uncursed +0 ya (in quiver) {1} l - an uncursed +0 magari yari {10} o - an uncursed +0 orcish dagger {4} u - a cursed -3 electric sword {16} A - 2 uncursed +0 kunai {8} I - an uncursed +0 meatsword {30} Armor e - an uncursed thoroughly rusty rustproof +0 dou-maru {160} v - a cursed -1 pair of kutsu {4} C - the heavily cursed -1 dwarvish cloak named Lea's School Uniform {4} E - an uncursed +0 pair of iron shoes {20} K - an uncursed +1 dwarvish iron helm {16} Comestibles O - 8 uncursed slime molds {0} P - an uncursed lembas wafer {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} r - a blessed scroll of mana {0} Q - an uncursed scroll of magic mapping {0} Spellbooks G - an uncursed finalized spellbook of elemental beam (0:1) {0} Potions M - a blessed potion of healing {0} Rings N - a blessed +2 ring of gain wisdom (on right hand) {0} Wands q - a blessed wand of undead turning (0:5) {0} Tools k - an uncursed rosoku (2000) {0} t - a * uncursed bottle {1} y - an uncursed pair of radioglasses (being worn) {0} H - an uncursed skeleton key {0} J - an uncursed +0 tsuruhashi {32} L - an uncursed osaku {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 95% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 90% Tool drop chance was reduced to 71% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: flail (turn 37) The following skill became untrainable if you tried to train it too early: devices (turn 1265) You had blown your chance of training the devices skill The following skill became untrainable after a while: enchantment spells (turn 50249) The following skill couldn't be trained before a certain turn number is reached: knife (turn 14423) Number of artifacts generated was 4 Number of fake artifacts generated was 4 Monster spawn increase started at turn 31461 Monster spawn increase reached its maximum at turn 120145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 835969 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: metallic ray (freq bonus 18) The monster species that spawned more often: petty big black unicorn (freq bonus 10) The monster species that spawned more often: conscious warp patch (freq bonus 12) The monster species that spawned more often: chief mind flayer (freq bonus 96) The monster species that spawned more often: arctic avenger (freq bonus 4) The monster species that spawned more often: gray mushroom (freq bonus 4) The monster species that spawned more often: strungler vine (freq bonus 28) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 3) The monster species that spawned more often: taker fungus (freq bonus 88) The monster species that spawned more often: Indalecio (freq bonus 10) The monster species that spawned more often: fever phantasm (freq bonus 15) The monster species that spawned more often: lurker (freq bonus 8) The monster species that spawned more often: shortcross girl (freq bonus 20) The monster species that spawned more often: dawdle purificatory (freq bonus 12) The monster species that spawned more often: say crustier complexion whickered naziism sparked (freq bonus 10) The monster species that spawned more often: tree patch (freq bonus 8) The monster species that spawned more often: revocable teared (freq bonus 24) The monster species that spawned more often: chaos master (freq bonus 8) The monster species that spawned more often: three-headed troll (freq bonus 12) The monster species that spawned more often: large generator (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: roaring fishtaur The monster species that never randomly spawned: crappy force patch The monster species that never randomly spawned: giant tree rat The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: Kasidori The monster species that never randomly spawned: alien mother The monster species that never randomly spawned: cemetery disabling The monster species that never randomly spawned: yukijorou The monster species that never randomly spawned: probe stalk The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 2) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 28) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 23) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 59) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 2) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 43) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 2) Trap randomization happened for 1 in 76 traps Next attribute increase check would have come at turn 3390 Strength training was 50 Dexterity training was 27 Wisdom training was 16 Constitution training was 35 You were heterosexual You were prevented from having telepathy (0) You were prevented from having stunnopathy (0) You had 2368 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) reinforce memory 4 R Prepared(0) shield bash 3X Prepared(0) Discoveries Artifacts Lea's School Uniform [chaotic dwarvish cloak] Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (organic helmet) * sugegasa (bluy helmet) * skullcap (knowledgeable helmet) * flack helmet (black helmet) * crystal helm (anachrononononaut helmet) * mining helm (yellow helmet) * field helm (RNG helmet) * helm of safeguard (great helmet) * jingasa (plumed helmet) * plasteel gloves (white gloves) * yugake (brand-new gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (riding gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (fetish heels) * boots of safeguard (snow boots) Scrolls scroll of healing (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of mana (PEWDYWYPIE) scroll of phase door (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of standard id (HCUO) scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of extra healing (GRASS MUD HORSE) * scroll of greater mana restoration (WHO CARES) scroll called Maniac (SUSY THENSE) scroll called ??? (STRIPE SORROW) scroll of magic mapping (HALLS OF MANDOS) Spellbooks spellbook of elemental beam (patterned) Potions potion of healing (fuming) potion of speed (quicksilver) potion of confusion (luminescent) potion of blindness (clover) Rings ring of gain wisdom (crop) Wands wand of striking (ticking) wand of undead turning (pallet) Tools rosoku (candle) skeleton key (key) Gems black gem called Useless black gem Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 7 Level 7: <- You are here Vanquished creatures 2 pack jackals 0 foxes (1 created) an evasive fox 3 pack foxes 0 xoves (1 created) a canermine a stinking dog 0 little dogs (1 created) 0 shock wolf cubs (1 created) a houndour 0 frozen tiger cubs (1 created) 0 housecats (1 created) 0 jaguars (1 created) a hobbit gentleman a hobbit veteran 0 hobbit slingerers (1 created) a group hobbit a normal hobbit 2 dwarves 0 camo dwarves (1 created) 2 force dwarves a group dwarf a porter flying dwarf a mutant human (2 created) a bugbear 2 hobbit lords a petty hobbit brigand thief a scruffy looking hobbit 0 dwarf lord mutants (1 created) a hidden dwarven wizard a dog-man a huge bugbear an icky face a large mind sucker an illithid 0 larva imps (3 created) a phasing tengu a scarlet jelly a kobold a rapold an annoying leprechaun 2 goblins a clubbelgoblin (2 created) 0 owlblins (1 created) 0 thick goblin fighters (1 created) 0 lambs (2 created) 2 mutated rothes a baby camel a sewer rat 2 giant rats a piercoid a natural bug 0 holy fishing rods (1 created) 0 little magpies (1 created) 0 emus (1 created) 0 brown mushrooms (1 created) 2 orange growths (1 created) an orange fungus a cyan mold 0 shriekers (1 created) a black mushroom a sub-gnome a clockwork dood 3 gnomes (4 created) a satanic gnome a gnome stalker 2 intermediate gnomes a gnome guard 5 gnome lords (6 created) a gnome watcher (3 created) a gnomish wizard (2 created) a gnomish psychic 0 burrower gnomes (1 created) a deep gnome digger 0 porn gnomes (1 created) 0 gnome warriors (1 created) a pw stealer a mini jabberwock a gnome mummy a dwarf mummy 0 copper naga hatchlings (1 created) 0 snakes (1 created) 2 kobold zombies 0 gnome zombies (1 created) 0 drow zombies (1 created) 0 overworked police officers (1 created) a mean-looking mercenary 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (2 created) a twen (2 created) a squirrel a yellow mushroom patch 0 piles of copper coins (1 created) 0 nomis (1 created) 0 novice light walls (1 created) a novice dark wall 0 apprentice medium walls (1 created) 134 creatures born. 82 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 195 times You killed 78 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (39 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (12 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (117 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You died in The Gnomish Mines on dungeon level 7 with 9138 points, and 0 pieces of gold, after 1847 moves. Killer: wand of striking You were level 8 with a maximum of 103 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 2 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 3 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 11 13021 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 5 [max 6]. Killed by a monster (invisible kitten), while paralyzed by a monster's gaze. - [91] 12 11285 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (ancestral bat). - [85] *13 9138 Andy-Sam-Faw-Mal-Neu died in The Gnomish Mines on level 7. Killed by a wand of striking. - [103] 14 8533 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (heisenbug). - [58] 15 7075 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible Policeman Kchief). - [82]