Andy, neutral male ironman Samurai ------------ |..`....`..| |.........)| |..<..`%..%|## |..%.\.{...-,## |...`....`.|,,# ------------#,# #,# #,# #,# #,#,#------ #,,@).Z.ZZ| #,### .ZZh| ,,# .Z| + [Andy the Ronin] St11 Dx18 Co11 In8 Wi7 Ch7 SamIroMalNeu Dlvl:1 $0 HP-3(41) Pw26(26) AC-4 Xp3/53 T44 Latest messages The jelly is killed! There is a grass here. You see here a statue of a Keystone Kop {2187}. The statue comes to life! Hachi bites the Keystone Kop. (2x) The Keystone Kop is killed! l - 3 cream pies {0}. Hachi picks up a jelly corpse {50}. The door opens. You displaced Hachi. The zombieman drinks a crimson potion {0}! The zombieman is suddenly moving faster. The zombieman wields a hand blaster {12}! The zombieman fires 3 blaster bolts! You are hit by the 1st blaster bolt! [-4 -> 37] You are hit by the 2nd blaster bolt! [-10 -> 27] You are hit by the 3rd blaster bolt! You die... Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - a blessed +0 yumi {12} d - 37 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} k - a cursed +0 pair of gauntlets of dexterity (being worn) {4} Comestibles l - 3 uncursed cream pies {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 74% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 94% Food drop chance was reduced to 92% Monster death drops spawned with only 80% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: crossbow (turn 11) The following skill became untrainable if you tried to train it too early: knife (turn 2625) The following skill became untrainable after a while: enchantment spells (turn 55906) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 18084) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22997 Monster spawn increase reached its maximum at turn 107522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4104000 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: hobbit slingerer (freq bonus 18) The monster species that spawned more often: inquisitor enterprise (freq bonus 6) The monster species that spawned more often: house master (freq bonus 21) The monster species that spawned more often: mummified horror (freq bonus 18) The monster species that spawned more often: chaos hobbit (freq bonus 28) The monster species that spawned more often: grimlock (freq bonus 18) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 5) The monster species that spawned more often: firebrate patch (freq bonus 21) The monster species that spawned more often: blister force fungus (freq bonus 42) The monster species that spawned more often: two-footed snake (freq bonus 5) The monster species that spawned more often: integral mold (freq bonus 42) The monster species that spawned more often: grief causer (freq bonus 28) The monster species that spawned more often: slow warp fungus (freq bonus 5) The monster species that spawned more often: flitch skydiving teargassing (freq bonus 21) The monster species that spawned more often: pile of purchase coins (freq bonus 24) The monster species that spawned more often: psi beam (freq bonus 24) The monster species that spawned more often: cancer dumfounding (freq bonus 10) The monster species that spawned more often: subjectivity trackage (freq bonus 24) The monster species that spawned more often: flibbertigibbet avowable (freq bonus 48) The monster species that spawned more often: anorexic topmodel (freq bonus 18) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 9) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster species that never randomly spawned: elder deep dragon The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: Melissa's wedge-heeled combat boot The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: exhale recital The monster species that never randomly spawned: luminescent growth The monster species that never randomly spawned: Bulletproof Kriminologist The monster species that never randomly spawned: baby boo The monster species that never randomly spawned: saltpeter camshaft The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 25) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 4) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 14) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 6) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 89) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 1) Trap randomization happened for 1 in 555 traps Next attribute increase check would have come at turn 637 Strength training was 5 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having mana regeneration (0) You had 1446 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (396) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (dim colored helmet) * sugegasa (radio helmet) * skullcap (engraved helmet) * flack helmet (knowledgeable helmet) * crystal helm (wide conical hat) * mining helm (hacker helmet) * field helm (greenery helmet) * helm of safeguard (brick helmet) * jingasa (weeping helmet) * plasteel gloves (white gloves) * yugake (nondescript gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (tar gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (plateau boots) * boots of safeguard (fleecy boots) gauntlets of dexterity (spanish gloves) Scrolls scroll of healing (TEMP USF UGIT) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (X 14 39 ZS) scroll of standard id (LOOK EN WITH EYES TO LOW ATTACK) scroll of cure (PEDULI SING JALMO SIMBOL PANGAN) * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) Potions potion of speed (crimson) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (10 created) 0 mimic ants (4 created) 0 large cockroaches (1 created) 0 killer bees (2 created) 0 giant flies (2 created) 0 putties (1 created) 0 normal ants (1 created) 0 giant force ants (1 created) 0 soldier ants (1 created) 0 snow ants (1 created) 0 large beetles (1 created) 0 butterflies (1 created) 0 giant beetles (1 created) 0 cockatoo chicks (1 created) a jackal (2 created) a pack jackal (3 created) 0 xoves (1 created) 2 stoats (3 created) 0 little dogs (1 created) 0 former sergeants (2 created) a jelly 0 vacuum jellies (1 created) a white jelly 0 many-hued jellies (1 created) 0 kobolds (1 created) 0 pack kobolds (1 created) a training kobold (2 created) 0 dweeeeeeauweauws (1 created) 0 rock piercers (1 created) a rabbit 0 snow rabbits (1 created) 0 blue nightmares (1 created) 0 selected bugs (3 created) 0 stone bugs (1 created) 0 lichens (1 created) 0 brown molds (1 created) 0 brown patches (2 created) a red growth a slow growth 0 gnomes (1 created) a giant child a small giant a Keystone Kop (2 created) 0 RNG Kops (10 created) 0 tiny liches (3 created) 0 little ice block types (2 created) 0 tiny trolls (16 created) 0 hc beggars (2 created) 0 little trolls (2 created) 0 nethackbrass horrors (2 created) 0 vampiroids (1 created) 0 icyorns (5 created) 0 kobold zombies (3 created) 0 controllers (1 created) 0 newt zombies (1 created) 0 goblin zombies (1 created) 0 gecko zombies (1 created) 0 zombiemen (9 created) 0 twens (1 created) 0 batman plants (14 created) 0 glacier fern spores (9 created) 0 burning fern spores (1 created) 0 white mushroom patches (1 created) 0 Dora's sneakers (1 created) 0 fire troves (2 created) 0 small item troves (1 created) 0 disintegration troves (1 created) 0 potion troves (1 created) 0 energy troves (1 created) 0 health troves (1 created) 161 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (30 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You died in The Dungeons of Doom on dungeon level 1 with 212 points, and 0 pieces of gold, after 44 moves. Killer: a blaster bolt You were level 3 with a maximum of 41 hit points when you died. You reached the 34th place on the top 10000 list. No Points Name Hp [max] 1 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 2 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 3 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 32 369 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (imperial). - [30] 33 239 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 34 [34] *34 212 Andy-Sam-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a blaster bolt. - [41] 35 151 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (panther cub). - [15] 36 114 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 25 [29]