Andy, chaotic female elven Samurai ------ |....|## ----- |....-,# |`...| ------------- #####------- |..#<|,#------- ##|....|,, ............|##,,,,-...#.| |....|,,.#....|#####,......,# |...........|#,,###|.....| |....|##|......,,#,,,------,##|...........|#,####|.`#.`| ----- --.--- |...#.|,,,,,,,,,,,,,,,.............,,,,,,..#...| |`.#| #,,,## |......,,#,########,,#----+--------,#####|.#..#| |>..| ###,,##--.-|--###,##,,,,,,,, ,,,,,,,,,,,# ---.---##|#{#| ##,,###,,,,,,,,,#,,,#,,,,,#####,########## #,# #,.#..| ##%,,##,####,,#,,,,,,,,,,,,,,,,,####### #,# #,----- ###,##,## #,##,#######,####,,,,,,,%,,##########,# #,,# #,,,,,, #,##,# #,# ---.------,,,,,,,,,,,,# ##,# ###--.-+-,##,# #,# |........|########-.-.-+---,# |....|,,,`#######,----........---- |.....}}|,# |..|.|#####,,,,,,,...............| |.....#.|## |....-,,,,,,######----........---- |....#...,# |....|####### |........| |......@|## ------ ---------- --------- [Andy the Kunoichi] St17 Dx15 Co9 In4 Wi7 Ch4 SamElfFemCha Dlvl:2 $66 HP58(58) Pw45(45) AC-4 Xp6/508 T1497 Sat Latest messages You kill the drains rat! You see here a drains rat corpse {20}. You're pushed back! The door opens. There is a wall in the way! (2x) Suddenly, a void jumpgate appears. Do you want to enter the jumpgate and be teleported to a random location on this level? [yes/no] Brrrr... it's deathly cold. Something is written here in the dust. Use "r." to read it. This is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) There is a wall in the way! There is a set of iron bars in the way! (2x) In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 57] There is a set of iron bars in the way! Your leg feels somewhat better. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 elven short sword (alternate weapon; not wielded) {12} c - 41 uncursed +0 ya (in quiver) {1} w - an uncursed +0 ono {24} x - an uncursed +0 kunai {4} z - an uncursed +3 kunai {4} A - an uncursed -1 kunai {4} Armor d - an uncursed rustproof +0 dou-maru {160} y - an uncursed +0 o-yoroi (being worn) {200} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands o - an uncursed wand of detect monsters (4:3) {0} Tools p - a blessed osaku {0} s - 3 blessed kyandorus {0} Gems B - an uncursed +0 worthless piece of blue glass {1} C - an uncursed +0 worthless piece of yellowish brown glass {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: technicality You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 163 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 84% Ring drop chance was reduced to 93% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 93% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 90% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 20% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 37) The following skill became untrainable if you tried to train it too early: javelin (turn 100) The following skill became untrainable after a while: dart (turn 12221) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 53330) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 40907 Monster spawn increase reached its maximum at turn 138224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1064430 The monster class that cannot be genocided was ghost The monster class that was spawned more often: eye or sphere (freq bonus 12) The monster species that spawned more often: harrowbark boo (freq bonus 60) The monster species that spawned more often: drilling kobold (freq bonus 104) The monster species that spawned more often: centaur shaman (freq bonus 108) The monster species that spawned more often: nether stalk (freq bonus 16) The monster species that spawned more often: powervoid turret (freq bonus 64) The monster species that spawned more often: serpent-necked lioness (freq bonus 64) The monster species that spawned more often: petty xorn (freq bonus 60) The monster species that spawned more often: pustulent force patch (freq bonus 13) The monster species that spawned more often: undead gamer (freq bonus 16) The monster species that spawned more often: hungry stalk (freq bonus 112) The monster species that spawned more often: undead fish (freq bonus 84) The monster species that spawned more often: schizophrenic (freq bonus 28) The monster species that spawned more often: werewaterelemental (freq bonus 30) The monster species that spawned more often: gnome comrade (freq bonus 28) The monster species that spawned more often: flax woman (freq bonus 16) The monster species that spawned more often: taker colony (freq bonus 26) The monster species that spawned more often: disenchanter spore (freq bonus 45) The monster species that spawned more often: really dangerous colony (freq bonus 30) The monster species that spawned more often: disenchanter eye (freq bonus 90) The monster species that spawned more often: Policeman Kriminologist (freq bonus 39) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster species that never randomly spawned: vice The monster species that never randomly spawned: alarm light The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: tome of annihilation The monster species that never randomly spawned: Harro The monster species that never randomly spawned: truancy confided The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: sweated legitimatize The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 18) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 20) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 53) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 29) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 16) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 11) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 15) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 5) Next attribute increase check would have come at turn 2091 Strength training was 9 Dexterity training was 12 Wisdom training was 21 Constitution training was 46 You were sleep resistant You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 2964 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) shield bash 1X Prepared(0) Discoveries Weapons * katana (samurai sword) * elven short sword (runed short sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (engraved helmet) * sugegasa (bug-tracking helmet) * skullcap (spired helmet) * flack helmet (green bowel) * crystal helm (metal disk) * mining helm (visored helmet) * field helm (etheric helmet) * helm of safeguard (thinking helmet) * jingasa (plumed helmet) * plasteel gloves (white gloves) * yugake (sensor gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (spacey gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (velvet pumps) * boots of safeguard (fleecy boots) * elven boots (wedge boots) * elven cloak (faded pall) Scrolls scroll of healing (CURASED COFFIN IS NOT A MISSPELLING) scroll of mana (SODALG) scroll of phase door (A WINNER IS YOU) scroll of standard id (ENTIENDES ESTA LENGUA) scroll of cure (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of extra healing (ETADPU CIMOC) * scroll of greater mana restoration (ADD STRENGTHS DIVIDE EVENLY) scroll called Repair (KICKINTHENUTS) scroll of barrhing (HFR GUR SBEPR YHXR) scroll of stinking cloud (OWERED HITTING BY LOOK SOUP) scroll of identify (IAOMORMOROTOKONBAI) Potions potion of confusion (spiritual) potion of invisibility (aquamarine) potion of gain ability (greenish-blue) potion called Good! (raspberry) potion of enlightenment (dark) Wands wand of detect monsters (jute) Tools kyandoru (candle) Gems worthless piece of blue glass (blue) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 2: <- You are here Vanquished creatures 0 giant grasshoppers (1 created) 0 honey bees (1 created) 0 normal ants (1 created) 0 shounan funamushis (1 created) 3 blats 0 acid blobs (1 created) a blue blob a cockatoo chick a pack jackal 0 terminator chess wild dogs (1 created) 0 little dogs (1 created) an ego gas spore a hobbit a force dwarf a dwarf lord 0 small kobolds (1 created) a sewer rat 8 drains rats a hole spider a grid bug (2 created) 0 generic errors (1 created) 0 egg-laying mammals (1 created) 0 spore lichens (1 created) 0 cribos (1 created) 2 orange stalks a sub-gnome a gnome 4 gnome comrades (5 created) a gnome lord 0 burrower gnomes (1 created) an armor gnome 0 giant children (1 created) 0 Keystone Inspectors (1 created) 3 Undead Kops 0 Detective Lieutenants (1 created) a mummy a kobold mummy a storm naga hatchling a baby umber hulk a grid xorn a kobold zombie a zombie 0 drow zombies (1 created) 0 shopkeepers (1 created) a gecko 0 bloody killer tomatoes (2 created) a cold trove 0 poison troves (1 created) 66 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 42 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (25 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (31 of 160) searching [Unskilled] (max Expert) (12 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (74 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You quit in The Dungeons of Doom on dungeon level 2 with 2378 points, and 66 pieces of gold, after 1497 moves. Killer: quit You were level 6 with a maximum of 58 hit points when you quit. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 84 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 85 2394 Leeroy-Ord-Asg-Mal-Law quit in The Dungeons of Doom on level 2. 37 [69] *86 2378 Andy-Sam-Elf-Fem-Cha quit in The Dungeons of Doom on level 2 [max 5]. 58 [58] 87 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 88 2356 Leeroy-Ord-Asg-Mal-Law quit in The Dungeons of Doom on level 3. 63 [73]