Andy, chaotic male vortex Samurai P @ [Andy the Hatamoto] St14 Dx9 Co7 In9 Wi6 Ch7 SamVorMalCha+B Dlvl:1 $0 HP23(23) Pw11(11) AC1 Xp1/0 T1 Bli Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic male problematic vortex Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: speed You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 94% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 71% Food drop chance was reduced to 86% Monster death drops spawned with only 80% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: short sword (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 30) The following skill became untrainable after a while: two-weapon combat (turn 28215) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 24914) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47910 Monster spawn increase reached its maximum at turn 144337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1137522 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: Antimatter Katcher (freq bonus 20) The monster species that spawned more often: rot worm (freq bonus 6) The monster species that spawned more often: hutched checkerboard (freq bonus 3) The monster species that spawned more often: bad egg (freq bonus 8) The monster species that spawned more often: magic-colored warp patch (freq bonus 12) The monster species that spawned more often: Wilhelm (freq bonus 6) The monster species that spawned more often: grass lizard (freq bonus 18) The monster species that spawned more often: phaser force patch (freq bonus 4) The monster species that spawned more often: Nelly's elegant pump (freq bonus 24) The monster species that spawned more often: H-point (freq bonus 9) The monster species that spawned more often: suffered frailer (freq bonus 9) The monster species that spawned more often: algroth (freq bonus 8) The monster species that spawned more often: chemical patch (freq bonus 48) The monster species that spawned more often: smart trapper (freq bonus 8) The monster species that spawned more often: Amelie (freq bonus 18) The monster species that spawned more often: megademon (freq bonus 2) The monster species that spawned more often: archfiend of Gilfer (freq bonus 14) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 12) The monster species that spawned more often: steam troglodyte (freq bonus 8) The monster species that spawned more often: autofarm brown pudding (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: violet bladewitch The monster species that never randomly spawned: russian thief The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: difficult elemental The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: gnome petrograph The monster species that never randomly spawned: axial laser The monster species that never randomly spawned: feminized evicting The monster species that never randomly spawned: master yeek The monster species that never randomly spawned: Uniform Sergeant The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 37) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 50) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 18) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 3) Next attribute increase check would have come at turn 742 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (483) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (cone-shaped helmet) * sugegasa (black helmet) * skullcap (filtered helmet) * flack helmet (eternal helmet) * crystal helm (wok-shaped helmet) * mining helm (frequent helmet) * field helm (crested helmet) * helm of safeguard (netradiation helmet) * jingasa (poor helmet) * plasteel gloves (white gloves) * yugake (boxing gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (viva gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (turbo boots) * boots of safeguard (rain boots) Scrolls scroll of healing (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of mana (LIFE RISK JAM ALSO DAMAGED) scroll of phase door (THARR) scroll of standard id (SOME THING YOU CHOOSE) scroll of cure (IEO BELPHENO) * scroll of extra healing (MAKE ENEMY BAD THEN SNORING NEXT) * scroll of greater mana restoration (PUUN TAFFY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You and Hachi escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.