Andy, lawful female randomized Samurai ------ |.:... |....| |....| |{.@d| ------ [Andy the Hatamoto] St13 Dx16 Co10 In9 Wi11 Ch5 SamRanFemLaw+H Dlvl:1 $0 HP22(22) Pw10(10) AC6 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful female haxor randomized Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: speed You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Potion drop chance was reduced to 89% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 70% Food drop chance was reduced to 98% Monster death drops spawned with only 97% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 341) The following skill became untrainable if you tried to train it too early: body spells (turn 5370) The following skill became untrainable after a while: divination spells (turn 14891) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 56804) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88730 Monster spawn increase reached its maximum at turn 268310 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 714420 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: umber hulk (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: unmeant storekeeper (freq bonus 15) The monster species that spawned more often: differ adulterer (freq bonus 10) The monster species that spawned more often: tormenter pooch (freq bonus 5) The monster species that spawned more often: jowly sacbut whimperingly (freq bonus 7) The monster species that spawned more often: animated roller blade (freq bonus 24) The monster species that spawned more often: fancy force fungus (freq bonus 16) The monster species that spawned more often: arch-newt (freq bonus 3) The monster species that spawned more often: hillbilly antagonizing (freq bonus 18) The monster species that spawned more often: soulless shadow (freq bonus 12) The monster species that spawned more often: werefloatingeye (freq bonus 12) The monster species that spawned more often: green blob (freq bonus 8) The monster species that spawned more often: moldy fungus (freq bonus 12) The monster species that spawned more often: peek hibachi (freq bonus 5) The monster species that spawned more often: venom blob (freq bonus 12) The monster species that spawned more often: senatorial accurate tupping hydroxy dervish (freq bonus 12) The monster species that spawned more often: rohirrim (freq bonus 8) The monster species that spawned more often: decayed corpse (freq bonus 24) The monster species that spawned more often: whale (freq bonus 6) The monster species that spawned more often: T-hawk (freq bonus 30) The monster species that spawned more often: beige warp fungus (freq bonus 60) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 24) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 12) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster species that never randomly spawned: bright violet mushroom The monster species that never randomly spawned: furious growth The monster species that never randomly spawned: flay fraught The monster species that never randomly spawned: Elena The monster species that never randomly spawned: japanese mandrake The monster species that never randomly spawned: sprite The monster species that never randomly spawned: cave bear The monster species that never randomly spawned: hosteling flogger The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: Tax A-Driver The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 52) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 12) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 297) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 43) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 9) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 22) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 98) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 10) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 5) Next attribute increase check would have come at turn 1918 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (30) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (OUTER LIMITS) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (ARMFLAUSCHLER) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (ARCHEPHRENEPSOU PHIRIGX) * scroll of extra healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) * scroll of greater mana restoration (I WANNA BE THE GUY) Wands wand of polymorph (stoutwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.