Andy, lawful female dolgsman Samurai ------ ..d..| |..@.| -.Z..| ------ [Andy the Hatamoto] St14 Dx16 Co8 In6 Wi5 Ch6 SamDolFemLaw Dlvl:1 $0 HP20(20) Pw11(11) AC-3 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful female dolgsman Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: regeneration You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 177 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 10% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 84% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: boomerang (turn 4) The following skill became untrainable if you tried to train it too early: polearms (turn 100) The following skill became untrainable after a while: two-handed weapons (turn 52898) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 17351) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 66636 Monster spawn increase reached its maximum at turn 191272 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 942172 The monster class that cannot be genocided was (null) The monster class that was spawned more often: mummy (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 5) The monster species that spawned more often: fonder cometh repairable (freq bonus 30) The monster species that spawned more often: tomb spitter (freq bonus 16) The monster species that spawned more often: cheating minotaur (freq bonus 8) The monster species that spawned more often: lethe patch (freq bonus 24) The monster species that spawned more often: drone colony (freq bonus 4) The monster species that spawned more often: freezer snake (freq bonus 5) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 36) The monster species that spawned more often: ossium animatum (freq bonus 8) The monster species that spawned more often: Daughter Lily (freq bonus 8) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 30) The monster species that spawned more often: redguard (freq bonus 60) The monster species that spawned more often: translucent force patch (freq bonus 8) The monster species that spawned more often: lavation burrer (freq bonus 6) The monster species that spawned more often: death impacter (freq bonus 30) The monster species that spawned more often: eating gargoyle (freq bonus 14) The monster species that spawned more often: zookeeper (freq bonus 12) The monster species that spawned more often: radioactive woman (freq bonus 18) The monster species that spawned more often: veil spirit (freq bonus 8) The monster species that spawned more often: $j-9>N#Ur](,)0\C-*eHR (freq bonus 6) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 18) The monster trait that was more common: monsters that count as mind flayers (freq bonus 11) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster species that never randomly spawned: xorn jelly The monster species that never randomly spawned: inka lady The monster species that never randomly spawned: baby rainbow dragon The monster species that never randomly spawned: flightless shantak The monster species that never randomly spawned: rabid chicken The monster species that never randomly spawned: mud man The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: ruddle signatured The monster species that never randomly spawned: urbanite unfix The monster species that never randomly spawned: digging nymph The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 12) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 3) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 18) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 47) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 3) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 2) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having regeneration (0) You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (gray helmet) * sugegasa (organic helmet) * skullcap (weeping helmet) * flack helmet (bug-tracking helmet) * crystal helm (covered helmet) * mining helm (spired helmet) * field helm (frequent helmet) * helm of safeguard (wide metal helm) * jingasa (bluy helmet) * plasteel gloves (white gloves) * yugake (parked gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (polnish gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (velcro boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (DNETHACK HAS HIGH HEELSES) scroll of mana (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of phase door (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of standard id (ROOT CANAL THERAPY) scroll of cure (TYPE CHANGING BY SLATE) * scroll of extra healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) * scroll of greater mana restoration (AITOFCD TINGAED NCELCD NFUSFCD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You and Hachi escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.