Andy, lawful male lizard Samurai ----- |#.dd#| |{{@.{| | #.##| . --- [Andy the Hatamoto] St17 Dx11 Co13 In8 Wi7 Ch7 SamLizMalLaw Dlvl:1 $0 HP20(20) Pw8(8) AC0 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male lizard Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: warning You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 370 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 92% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 72% Tool drop chance was reduced to 81% Food drop chance was reduced to 91% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: chaos spells (turn 44) The following skill became untrainable if you tried to train it too early: body spells (turn 270) The following skill became untrainable after a while: implants (turn 24400) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 17410) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35662 Monster spawn increase reached its maximum at turn 176452 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1061970 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: earth elemental (freq bonus 10) The monster species that spawned more often: siren (freq bonus 12) The monster species that spawned more often: reflector aoa (freq bonus 12) The monster species that spawned more often: impishly relicensing (freq bonus 16) The monster species that spawned more often: prick fist (freq bonus 30) The monster species that spawned more often: ultramarine spore (freq bonus 6) The monster species that spawned more often: twelve-headed hydra (freq bonus 7) The monster species that spawned more often: white jelly (freq bonus 16) The monster species that spawned more often: BSOD daemon (freq bonus 7) The monster species that spawned more often: novel growth (freq bonus 8) The monster species that spawned more often: mutated undead potato (freq bonus 27) The monster species that spawned more often: japanese dragon (freq bonus 6) The monster species that spawned more often: nasty lich (freq bonus 3) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 24) The monster species that spawned more often: dull colony (freq bonus 24) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 3) The monster species that spawned more often: developer (freq bonus 6) The monster species that spawned more often: devil-bat (freq bonus 20) The monster species that spawned more often: glass swarm piercer (freq bonus 24) The monster species that spawned more often: geology ghost (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 24) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster species that never randomly spawned: eel wrap The monster species that never randomly spawned: pustulent growth The monster species that never randomly spawned: bang lich The monster species that never randomly spawned: astromech droid The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: dread The monster species that never randomly spawned: Nadja's thick boot The monster species that never randomly spawned: green colony The monster species that never randomly spawned: implant trove The monster species that never randomly spawned: Olog-hai permamimic The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 21) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 7) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 19) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 15) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 17) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 14) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 6) Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were petrification resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (275) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (visored helmet) * sugegasa (thinking helmet) * skullcap (gray helmet) * flack helmet (guzzle helmet) * crystal helm (organic helmet) * mining helm (meso helmet) * field helm (black helmet) * helm of safeguard (formula one helmet) * jingasa (round helmet) * plasteel gloves (white gloves) * yugake (yellow gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (even pair of gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (pink sneakers) * boots of safeguard (living boots) Scrolls scroll of healing (ENTIENDES ESTA LENGUA) scroll of mana (EIESOUS OUAIR AMOUN OUTHI) scroll of phase door (SEE YA CUNT) scroll of standard id (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of cure (ROLL IS 5 AND BECOME STRONGER) * scroll of extra healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of greater mana restoration (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.