Andy, chaotic female mazewalking Samurai -------### ####-------------- |.....-,,-----## #,,,-............| |.|...|#,....-,###,##|............| ---------...@.|,,|...|,#,,,#,-............| |.............|,`|...|,#,###,----------.--- |.............|,,|.#.|,,,# #,### #,,,# |..............,,|_..|,### #,,,# ###,,# ------|--------#,|...|,# ###,# ##,# #,# #,-----,# #,## #,# #,# #,,##,,,#######,,### ----.----- ----------|----- #,,,,,,,,,,,,,,,%,,# ---........| |.........%....| #######,--------,#,##|..........| |..............| #,.......|,#,,#|..........| |..............| ##|(.....|,##,,|..........| |..............| |.......,###,|..........| #####|..............| --------## #,.........--- `,,,,.....>.........| ##---------- #####---------------- [Andy the Ronin] St12 Dx11 Co9 In7 Wi6 Ch5 SamMazFemCha Dlvl:1 $28 HP45(45) Pw22(22) AC0 Xp4/85 T363 Latest messages You kill the green mushroom! Welcome to experience level 4. You are splashed by the green mushroom's acid! [-1 -> 44] You see here a green mushroom corpse {50}. (2x) There is a wall in the way! (2x) You slip and nearly fall. What do you want to read? [f-k or ?*] As you read the scroll, it disappears. Your katana glows blue for a moment. What do you want to read? [fghij or ?*] Never mind. What do you want to drink? [l or ?*] Wow! This makes you feel good! Call a homebrew potion: You are left with the empty bottle. m - a * bottle {1}. There is a wall in the way! You see here a sewer rat corpse {20}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: quad attacks You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 49% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 75% Tool drop chance was reduced to 55% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable if you tried to train it too early: elemental spells (turn 215) The following skill became untrainable after a while: attack spells (turn 24707) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 53169) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84697 Monster spawn increase reached its maximum at turn 208928 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 258540 The monster class that cannot be genocided was gnome The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: Bulletproof Katcher (freq bonus 36) The monster species that spawned more often: maladjusted cajoler punishment (freq bonus 12) The monster species that spawned more often: iron penetrator (freq bonus 7) The monster species that spawned more often: anarchistic warranter loblolly (freq bonus 12) The monster species that spawned more often: undead tourist (freq bonus 5) The monster species that spawned more often: geek (freq bonus 14) The monster species that spawned more often: multi-hued growth (freq bonus 88) The monster species that spawned more often: river floozy (freq bonus 10) The monster species that spawned more often: giant white jellyfish (freq bonus 54) The monster species that spawned more often: teethless crone (freq bonus 12) The monster species that spawned more often: clavicle clinical (freq bonus 9) The monster species that spawned more often: card fungus (freq bonus 15) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 24) The monster species that spawned more often: water spirit (freq bonus 36) The monster species that spawned more often: pedestrianism response (freq bonus 24) The monster species that spawned more often: naiad (freq bonus 7) The monster species that spawned more often: wind inhabitant (freq bonus 56) The monster species that spawned more often: RNG Lieutenant (freq bonus 12) The monster species that spawned more often: commiserating archbishop (freq bonus 27) The monster species that spawned more often: schoolchildren stalemated (freq bonus 18) The monster trait that was more common: monsters whose attacks digest you (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster species that never randomly spawned: static mimic The monster species that never randomly spawned: forcible electromotive The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: edgy experiencing The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: featherbrain flicked footgear The monster species that never randomly spawned: card mold The monster species that never randomly spawned: ettin mummy The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: decimalized joule The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 51) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 40) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 8) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Next attribute increase check would have come at turn 2268 Strength training was 3 Dexterity training was 6 Wisdom training was 0 Constitution training was 22 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having quad attacks (0) You had 1329 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (meso helmet) * sugegasa (red helmet) * skullcap (dark helmet) * flack helmet (visored helmet) * crystal helm (covered helmet) * mining helm (twisted visor helmet) * field helm (knowledgeable helmet) * helm of safeguard (organic helmet) * jingasa (anachrononononaut helmet) * plasteel gloves (white gloves) * yugake (fighting gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (yellow gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (thigh boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (DOUBTFUL BRUSH BUNDLE) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (RUN DONTDIE HITUNDERSCORE) scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of extra healing (MAKE ENEMY BAD THEN SNORING NEXT) * scroll of greater mana restoration (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of enchant weapon (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Potions potion called Good! (homebrew) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (32 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 418 points,