Andy, neutral male yuki-onnic Samurai -d------------- |@......$.....| |.............| |.............| |.............. ----------+---- [Andy the Hatamoto] St17 Dx12 Co7 In8 Wi7 Ch6 SamYukMalNeu Dlvl:1 $0 HP19(19) Pw9(9) AC0 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral male yuki-onnic Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: telepathy You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Musable item generation frequency had a negative bias of 33% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 78% Food drop chance was reduced to 94% Monster death drops spawned with only 85% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: martial arts (turn 164) The following skill became untrainable if you tried to train it too early: martial arts (turn 385) The following skill became untrainable after a while: boomerang (turn 32579) The following skill couldn't be trained before a certain turn number is reached: whip (turn 41520) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66158 Monster spawn increase reached its maximum at turn 146846 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3673173 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: ae (freq bonus 12) The monster species that spawned more often: flank player (freq bonus 10) The monster species that spawned more often: ungenomold (freq bonus 3) The monster species that spawned more often: hidden growth (freq bonus 10) The monster species that spawned more often: sulfur warp patch (freq bonus 24) The monster species that spawned more often: being moose (freq bonus 8) The monster species that spawned more often: mean-looking mercenary (freq bonus 18) The monster species that spawned more often: red jelly (freq bonus 6) The monster species that spawned more often: guardrail permeate (freq bonus 10) The monster species that spawned more often: lava muzzle (freq bonus 6) The monster species that spawned more often: husbanding repeatedly (freq bonus 10) The monster species that spawned more often: chaos master (freq bonus 30) The monster species that spawned more often: shadow lord (freq bonus 18) The monster species that spawned more often: fleece monster (freq bonus 8) The monster species that spawned more often: metal smasher (freq bonus 4) The monster species that spawned more often: huge white bat (freq bonus 8) The monster species that spawned more often: big black unicorn (freq bonus 24) The monster species that spawned more often: buffalo soldier (freq bonus 27) The monster species that spawned more often: magic light (freq bonus 12) The monster species that spawned more often: yellow centipede (freq bonus 12) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: half-ogre The monster species that never randomly spawned: eagerly weevil rededicating The monster species that never randomly spawned: banditry glamorized The monster species that never randomly spawned: abscissa highborn exonerate The monster species that never randomly spawned: werefloatingeye The monster species that never randomly spawned: dispelling pedagogical The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: large spawn mimic The monster species that never randomly spawned: colluded warp patch The monster species that never randomly spawned: octarine stalk The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 48) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 172) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 20) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 2) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 73) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 11) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 2) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having full nutrients (0) You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (dark helmet) * sugegasa (crested helmet) * skullcap (less helmet) * flack helmet (viking helmet) * crystal helm (RNG helmet) * mining helm (twisted visor helmet) * field helm (rural helmet) * helm of safeguard (long-hair helmet) * jingasa (visored helmet) * plasteel gloves (white gloves) * yugake (slippery gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (racer gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (cast iron boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of mana (AMAZING AFRO HEAD RUSH ATTACK) scroll of phase door (HUAKORE TE UNIANA PAKEHA KATOA) scroll of standard id (KICKINTHENUTS) scroll of cure (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) * scroll of extra healing (EFFAITH ANDWYOL STATWS) * scroll of greater mana restoration (PIETEIKUMU KLUDA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You and Hachi escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.