Andy, neutral male sinful Samurai ---------+--- |...........| |.........@d. |...........| |...........| ------------- [Andy the Hatamoto] St16 Dx17 Co8 In6 Wi5 Ch8 SamSinMalNeu+YT Dlvl:1 $0 HP21(21) Pw8(8) AC-4 Xp1/0 T1 Latest messages Palim-Palim Andy, welcome to SlashEMExtended! You are a neutral male nastinator evilvariant sinful Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -990 Your max alignment was -91 You carried 101 sins You could not have this property at all: half physical damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: searching Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 10% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: dagger (turn 67) The following skill became untrainable if you tried to train it too early: shuriken (turn 9) The following skill became untrainable after a while: body spells (turn 32151) The following skill couldn't be trained before a certain turn number is reached: knife (turn 51771) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19290 Monster spawn increase reached its maximum at turn 152555 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2616622 The monster class that cannot be genocided was vampire The monster class that was spawned more often: jelly (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: solid force fungus (freq bonus 20) The monster species that spawned more often: pa bil sag (freq bonus 42) The monster species that spawned more often: real spore (freq bonus 16) The monster species that spawned more often: dinosaur (freq bonus 18) The monster species that spawned more often: coquet usably pinned intransitively (freq bonus 54) The monster species that spawned more often: Shiro (freq bonus 12) The monster species that spawned more often: best high school teacher (freq bonus 96) The monster species that spawned more often: subjectivity trackage (freq bonus 12) The monster species that spawned more often: upraising snappier (freq bonus 24) The monster species that spawned more often: Franzi (freq bonus 8) The monster species that spawned more often: sonija (freq bonus 48) The monster species that spawned more often: punker inauspiciously (freq bonus 9) The monster species that spawned more often: chick (freq bonus 60) The monster species that spawned more often: domestic giant (freq bonus 40) The monster species that spawned more often: sexy hexy (freq bonus 10) The monster species that spawned more often: Blaklevel Kop (freq bonus 96) The monster species that spawned more often: big bug (freq bonus 28) The monster species that spawned more often: myu (freq bonus 24) The monster species that spawned more often: breeder (freq bonus 12) The monster species that spawned more often: Ulitharid (freq bonus 28) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 16) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 7) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: inficated one The monster species that never randomly spawned: tablespoon barite The monster species that never randomly spawned: reradiating petrolatum The monster species that never randomly spawned: nastiness trapper The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: burning giant The monster species that never randomly spawned: gorgochuck The monster species that never randomly spawned: nethackfourk vortex The monster species that never randomly spawned: semivoluntary intimidating download The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 212) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 33) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 64) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 23) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 103) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 9) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 32) Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the speed bug. (0) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You had confusion resistance You were slow You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (79) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (engraved helmet) * sugegasa (long-hair helmet) * skullcap (covered helmet) * flack helmet (echo helmet) * crystal helm (arduous helmet) * mining helm (dream helmet) * field helm (crazy helmet) * helm of safeguard (RNG helmet) * jingasa (knowledgeable helmet) * plasteel gloves (white gloves) * yugake (old gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (english gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (fetish heels) * boots of safeguard (profiled boots) Scrolls scroll of healing (AKARNACHTHAS) scroll of mana (AS IF FEEL SOMETHING) scroll of phase door (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of standard id (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of extra healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) * scroll of greater mana restoration (FLOW AND WAVE MOVES IS MORE POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Buh-Bye Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.