Andy, lawful male sinful Samurai ----- |.{.| |...| ...d| |.@.. ----- [Andy the Hatamoto] St17 Dx16 Co10 In10 Wi7 Ch7 SamSinMalLaw Dlvl:1 $0 HP21(21) Pw8(8) AC-3 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male sinful Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -990 Your max alignment was -91 You carried 101 sins You could not have this property at all: full nutrients You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 64% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 75% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: elemental spells (turn 11) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1911) The following skill became untrainable after a while: searching (turn 58176) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 55747) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36660 Monster spawn increase reached its maximum at turn 172202 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1499027 The monster class that cannot be genocided was apelike creature Today, this monster class was always generated invisible: giant humanoid The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: clay colony (freq bonus 21) The monster species that spawned more often: hideous ogre mage (freq bonus 24) The monster species that spawned more often: ignis fatuus (freq bonus 18) The monster species that spawned more often: aggravated draconian (freq bonus 8) The monster species that spawned more often: enclave soldier (freq bonus 24) The monster species that spawned more often: thieving girl (freq bonus 3) The monster species that spawned more often: oddish notification (freq bonus 36) The monster species that spawned more often: squad water elemental (freq bonus 16) The monster species that spawned more often: blizzard giant (freq bonus 16) The monster species that spawned more often: dancing girl (freq bonus 30) The monster species that spawned more often: Roadblock Kop (freq bonus 48) The monster species that spawned more often: metal penetrator (freq bonus 10) The monster species that spawned more often: chipmunk (freq bonus 16) The monster species that spawned more often: great rainbow dragon (freq bonus 20) The monster species that spawned more often: portuguese champ (freq bonus 48) The monster species that spawned more often: tundra bear cub (freq bonus 5) The monster species that spawned more often: commissioner lighten (freq bonus 20) The monster species that spawned more often: anime girl (freq bonus 14) The monster species that spawned more often: wooden figurine (freq bonus 21) The monster species that spawned more often: rnghost (freq bonus 10) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 12) The monster species that never randomly spawned: forest wight The monster species that never randomly spawned: highway cattle The monster species that never randomly spawned: very dim trove The monster species that never randomly spawned: prayer book mimic The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: pink shyguy The monster species that never randomly spawned: engild relet The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: conscious stalk The monster species that never randomly spawned: leader sentai The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 40) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 9) Next attribute increase check would have come at turn 481 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You had confusion resistance You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (597) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (horned helmet) * sugegasa (green bowel) * skullcap (eternal helmet) * flack helmet (red helmet) * crystal helm (etheric helmet) * mining helm (resounding helmet) * field helm (wide conical hat) * helm of safeguard (water-pipe helmet) * jingasa (black helmet) * plasteel gloves (white gloves) * yugake (poor gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (tightly fitting gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (sexy heels) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of mana (GOT SOMETHING FOUR YOU) scroll of phase door (OMIAZBOYISU531) scroll of standard id (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (EMULSION DARNEDER) * scroll of greater mana restoration (ATTACK BY MOVING FAST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.