Andy, lawful male albae Samurai --- ----- ---- --.-- --...- |..---- |.--..-- |....---- --..... |.....- --....... --....|.-----------......--.--...---------........--- --........))..%..... .[..... ...).%.........%...../. |......^-----..... -----.. ------%-.....*..%[.---- |.%.......--|.... --. -..........%... |`----.....|---.... ....%.. ... --...-- |.... --.)%...... |..- ---.... .!.......... ---- |..... ....-..--... ---...- --<. ------..- --. --...--.... .......@..[ ........... ...-.. [Andy the Ninja Gaiden] St7 Dx9 Co12 In5 Wi7 Ch6 SamAlbMalLaw Min:5 $60 HP111(126) Pw102(102) AC-10 Xp9/2978 T1354 Latest messages YBH XVYY GUR YVGGYR TERL NYVRA! YBH FRR URER N FPEBYY BS FGNAQNEQ VQ {0}. TURER VF N JNYY VA GUR JNL! YBH FRR URER N FPEBYY BS FGNAQNEQ VQ {0}. V - NA HAPHEFRQ FPEBYY BS FGNAQNEQ VQ {0}. WUNG QB LBH JNAG GB ERNQ? [S-WD BE ?*] NRIRE ZVAQ. YBH UVG GUR QRNQ CUNENB. YBH UVG GUR QRNQ CUNENB! (2x) TUR QRNQ CUNENB UVGF LBH! [-3 -> 123] YBH UVG GUR QRNQ CUNENB! (2x) YBH QRFGEBL GUR QRNQ CUNENB! YBH NER PNHTUG VA GUR QRNQ CUNENB'F RKCYBFVBA! [-7 -> 116] YBH VAUNYR N PYBHQ BS FCBERF! TUR FCBERF JRER CBVFBARQ! [-6 -> 110] # RRNYYL DHVG [LRF/AB]? Your inventory Weapons a - an uncursed thoroughly corroded +1 katana (weapon in hand) {16} b - an uncursed +0 wakizashi {12} c - a blessed +0 yumi (alternate weapon; not wielded) {12} d - 28 uncursed +0 ya (in quiver) {0} k - an uncursed +0 mancatcher {10} B - an uncursed +0 silver mace {12} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} s - an uncursed rustproof +0 orcish helm {12} u - an uncursed corroded +0 pair of iron shoes (being worn) {20} x - an uncursed +0 plasteel armor {50} z - an uncursed +0 mummy wrapping {2} I - an uncursed +0 helm of beginner's luck (being worn) {20} N - a cursed +0 pair of evil gloves (being worn) {4} Scrolls f - 3 uncursed scrolls of healing {0} g - 5 uncursed scrolls of mana {0} h - 2 uncursed scrolls of phase door {0} i - 3 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} D - a blessed scroll of standard id {0} Potions m - an uncursed potion of numbness {0} q - an uncursed potion of ice {0} w - an uncursed potion of sake {0} y - a cursed potion of levitation {0} Wands n - an uncursed wand of trap creation (0:17) {0} p - an uncursed wand of confusion (0:16) {0} Tools r - an uncursed towel {0} t - 7 uncursed rosokus {0} v - an uncursed rusty +0 tsuruhashi {32} E - a heavily cursed tinning kit (4:79) {0} M - an uncursed tin opener {0} Gems L - 6 uncursed +0 worthless pieces of cyan glass {6} O - an uncursed +0 worthless piece of yellowish brown glass {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 48% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 99% Food drop chance was reduced to 95% Monster death drops spawned with only 93% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: shuriken (turn 4) The following skill became untrainable if you tried to train it too early: broadsword (turn 296) The following skill became untrainable after a while: shield (turn 12319) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 47838) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20293 Monster spawn increase reached its maximum at turn 332113 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1326568 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: water phalanx (freq bonus 20) The monster species that spawned more often: eldritch warp fungus (freq bonus 60) The monster species that spawned more often: crazed napalm (freq bonus 9) The monster species that spawned more often: magic-colored warp fungus (freq bonus 14) The monster species that spawned more often: appearance (freq bonus 54) The monster species that spawned more often: scrubbot (freq bonus 6) The monster species that spawned more often: catbot (freq bonus 24) The monster species that spawned more often: zoologist ensconcing (freq bonus 48) The monster species that spawned more often: werewedgesandal (freq bonus 14) The monster species that spawned more often: giant ebony ant (freq bonus 12) The monster species that spawned more often: villain bismuth (freq bonus 18) The monster species that spawned more often: venom atronach (freq bonus 10) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 16) The monster species that spawned more often: snore spore (freq bonus 96) The monster species that spawned more often: unexploited bruiser matutinally (freq bonus 18) The monster species that spawned more often: furious fungus (freq bonus 18) The monster species that spawned more often: mein vasopressor (freq bonus 14) The monster species that spawned more often: chaotic hulk (freq bonus 7) The monster species that spawned more often: rainbow colony (freq bonus 18) The monster species that spawned more often: perdurability cantilevering (freq bonus 20) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 10) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 10) The monster trait that was more common: monsters that have weapon attacks (freq bonus 12) The monster species that never randomly spawned: Pinocchio The monster species that never randomly spawned: truck of peace The monster species that never randomly spawned: young adult black dragon The monster species that never randomly spawned: developer The monster species that never randomly spawned: ferret kit The monster species that never randomly spawned: acheri The monster species that never randomly spawned: death wing The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: master vampire The monster species that never randomly spawned: copper golem The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 85) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 4) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 19) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 12) Next attribute increase check would have come at turn 2356 Strength training was 50 Dexterity training was 50 Wisdom training was 23 Constitution training was 50 You were magic-protected You had the following problem: A rot13 cypher had been activated for lowercase letters. (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 1618 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (42) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 9X Prepared(0) dazzle 9 R Prepared(0) weapon practice 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) blood ritual 9 R Prepared(0) charge saber 5 R Prepared(0) shield bash 4X Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (meso helmet) * sugegasa (guzzle helmet) * skullcap (viking helmet) * flack helmet (brick helmet) * crystal helm (gray helmet) * mining helm (spinning helmet) * field helm (complete helmet) * helm of safeguard (greenery helmet) * jingasa (inkcoat helmet) * plasteel gloves (white gloves) * yugake (grey-shaded gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (light gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (side zip boots) * boots of safeguard (fleecy boots) helm of beginner's luck (radiant helmet) evil gloves (racer gloves) Scrolls scroll of healing (WEAK STUNT IS MORE POWER) scroll of mana (NONEXEMPT CONUNDRUM) scroll of phase door (SENIOR ASSWIPE) scroll of standard id (SERGEANT MC SHITHEAD) scroll of cure (UNPLAYABLE BINDER ROLE) * scroll of extra healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) * scroll of greater mana restoration (ARCHEPHRENEPSOU PHIRIGX) scroll of earth (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of group summoning (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of enchant weapon (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll called Something (STAT IS WILD CHANGELY) scroll of inventory id (FORGETABOUTIT) scroll of magic mapping (THE THE GHOSTSES) Potions potion of cure critical wounds (bitter) potion of numbness (silvervine) potion of ice (chocolate) potion of levitation (cherry-blossom) potion of sake (blinding) Wands wand of trap creation (electrum) wand of confusion (titanium) Tools rosoku (candle) Gems worthless piece of cyan glass (cyan) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures 0 thick jackals (1 created) a fox a racoon dog 0 wild dogs (1 created) 0 aes (1 created) 0 normal petes (1 created) 0 werejackals (1 created) 0 little dogs (1 created) a dog a hobbit reveller 0 hobbit gentlemen (1 created) 2 hobbit veterans (3 created) a wimp a group hobbit a dwarf thief 0 dolgsmen (1 created) a minor mind flayer a hobbit king a duergar warrior a dwarf queen an undead flayer 0 jellies (1 created) a normal jelly 2 kobolds 0 mynocks (1 created) 0 goblins (1 created) a cave goblin 0 wus (1 created) 0 earth gases (1 created) a plain orc 0 hill orcs (2 created) a Mordor orc a sand rat 0 lava spiders (1 created) a grain vortex a flying moyatto ball 0 bore worms (1 created) 0 ratbots (1 created) an emu a lichen a mould (0 created) a brown patch 2 yellow molds (1 created) a yellow growth 0 sucker fungi (1 created) a shrieker (0 created) a sub-gnome (2 created) a gnome a gnome stalker a gnome thief (2 created) 2 little grey aliens 2 panotties 3 intermediate gnomes a gnome guard 6 gnome lords a gnome watcher a gnome friendloader 0 gnome petrographs (1 created) a gnome prostitute a deep force gnome a deep gnome thief 3 deep gnome diggers a gnome warrior 0 gnome kings (1 created) a giant child 0 New Kops (2 created) 0 Keystone Warders (1 created) 0 Keystone Detectives (1 created) 0 Uniform Kaptains (1 created) 2 mummies 2 kobold mummies a tomb mummy a dead pharao 0 annoyed ogres (1 created) an ogre ego lord 0 low oozes (1 created) 5 garter snakes a brown snake a roomba a yellow snake 3 tapioca snakes a tsuchinoko a vat snake 3 dumb men 3 snakes a venom snake 2 slithy snakes an undead snake 2 water moccasins a cave viper an eight-footed snake a kobold zombie (4 created) an ossium animatum 2 controllers a gnome zombie a human zombie an ogre zombie 2 human adventurers a white friar (3 created) 0 overworked police officers (1 created) a battle scarred ronin 2 humans a werejackal (0 created) 0 bad item masters (12 created) 0 shopkeepers (1 created) 0 werepiranhas (1 created) 3 twens a compsognathus 0 novice light walls (1 created) a novice medium wall a low rub monster a cold trove 162 creatures born. 114 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 275 times You killed 111 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (47 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (40 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (32 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (13 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (295 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... You quit in The Gnomish Mines on dungeon level 5 with 12212 points, and 60 pieces of gold, after 1354 moves. Killer: quit You were level 9 with a maximum of 126 hit points when you quit. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 29 14576 Leeroy-Zyb-Arg-Mal-Neu died in The Dungeons of Doom on level 5. Real fungus. 107 [107] 30 12504 Elronnd-Wiz-Rod-Mal-Cha died in Gehennom on level 51. Killed by a monster (vampire bat). - [19] *31 12212 Andy-Sam-Alb-Mal-Law quit in The Gnomish Mines on level 5. 111 [126] 32 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 33 11317 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 8. 11 [86]