Andy, neutral female inka Goldminer -------- -----..--..-- |..|........| |..|-.....--- --.----.%------ ### --.........%... ### |.^..-....-<[.. ### --%....%......... --........--.--..... |.......-- --..... |......-- --...%. --.|..-- ---....... ------ --.....--. -----....%. |.......... |.......... |........... |........... ---....|.-- |..--- ---- [Andy the Pick Wielder] St17 Dx11 Co16 In14 Wi11 Ch5 GolInkFemNeu Min:5 $118 HP82(82) Pw53(53) AC5 Xp7/1046 T2716 Sat Dim Latest messages You are surrounded by a shimmering light. You finish your prayer. You feel that Argentum is well-pleased. You feel better. There is a wall in the way! (11x) You trample on a banana peel and slip your foot! There is a wall in the way! (6x) Do you really want to step into that banana trap? [yn] (n) You trample on a banana peel and slip your foot! There is a wall in the way! (9x) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) r a rodent (peaceful ferret kit) (base level 2) [seen: infravision] Accessing Pokedex entry for ferret kit... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 12. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Pick an object. There is a wall in the way! (2x) You hear crashing rock. There is a wall in the way! (3x) # Really quit [yes/no]? Your inventory Weapons w - 24 uncursed +0 darts {0} Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} k - a cursed -5 pair of fire boots {8} t - an uncursed +0 dwarvish cloak (being worn) {4} x - an uncursed +0 leather jacket {12} E - an uncursed +0 mummy wrapping {2} Comestibles p - 2 uncursed tripe rations {0} y - a blessed tin of small kobold meat {0} Scrolls f - 6 uncursed scrolls of healing {0} g - 5 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} v - an uncursed scroll of identify {0} B - a blessed scroll of trap detection {0} Spellbooks e - an uncursed spellbook of nature beam (2:0) {0} Potions C - an uncursed potion of paralysis {0} Rings D - a cursed ring of numbness {0} Wands o - an uncursed wand of undead turning (0:0) {0} q - a cursed wand of gravity beam (0:7) {0} Tools a - an uncursed +0 pick-axe (weapon in hand) {32} r - an uncursed felt-tip marker (0:80) {0} Gems l - 5 uncursed +0 chalcedon stones {5} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 229 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 77% Food drop chance was reduced to 97% Monster death drops spawned with only 76% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: paddle (turn 27) The following skill became untrainable if you tried to train it too early: shuriken (turn 120) The following skill became untrainable after a while: paddle (turn 50147) The following skill couldn't be trained before a certain turn number is reached: trident (turn 10591) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 45615 Monster spawn increase reached its maximum at turn 374835 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1242104 The monster class that cannot be genocided was worm The monster class that was spawned more often: Zouthern animal (freq bonus 5) The monster species that spawned more often: exotism afoot (freq bonus 36) The monster species that spawned more often: swordfish (freq bonus 36) The monster species that spawned more often: groper (freq bonus 7) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 11) The monster species that spawned more often: shaped colony (freq bonus 42) The monster species that spawned more often: playpen abysmally shining confusedly renovating (freq bonus 18) The monster species that spawned more often: WRt(MvJW5,J+y!eip> (freq bonus 60) The monster species that spawned more often: crite (freq bonus 14) The monster species that spawned more often: crying spirit (freq bonus 66) The monster species that spawned more often: perilled vortical deoxidize (freq bonus 14) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 14) The monster species that spawned more often: dandier incising (freq bonus 32) The monster species that spawned more often: carrion wyrm (freq bonus 30) The monster species that spawned more often: grey giant (freq bonus 24) The monster species that spawned more often: lockup renewed (freq bonus 20) The monster species that spawned more often: Mother Lily (freq bonus 48) The monster species that spawned more often: group gremlin (freq bonus 48) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 21) The monster species that spawned more often: screaming skull (freq bonus 7) The monster species that spawned more often: deceiving stalk (freq bonus 8) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster species that never randomly spawned: special caster lich The monster species that never randomly spawned: handkerchief hierarch The monster species that never randomly spawned: councillor The monster species that never randomly spawned: software engineer The monster species that never randomly spawned: chaotic beastman The monster species that never randomly spawned: regrowing cobbler The monster species that never randomly spawned: dissatisfied president The monster species that never randomly spawned: Bulletproof Katcher The monster species that never randomly spawned: hole spider The monster species that never randomly spawned: octarine fungus The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 26) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 15) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 13) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 101) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 13) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 89) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 2) Next attribute increase check would have come at turn 2729 Strength training was 13 Dexterity training was 24 Wisdom training was 5 Constitution training was 18 You were dimmed (0) You had the following problem: Your immediate surroundings are obscured by a gray shroud. (78) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having burnopathy (0) You recognized peaceful creatures You had infravision You had 2842 points of nutrition remaining You were stealthy You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1033) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 673% Techniques known in the end Name Level Status vanish 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) ent's potion 3 R Prepared(0) tinker 1X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) fire boots (snow boots) dwarvish cloak (hooded cloak) Scrolls scroll of healing (HUAKORE TE UNIANA PAKEHA KATOA) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (DAMN IT) scroll of standard id (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of cure (YOU DO NOT GO PAST AT ME) * scroll of extra healing (KASTOR THAB THAB) * scroll of greater mana restoration (ASSTRAELOS CHRAELOS) scroll of identify (DOENERTELLER VERSACE) scroll called remove curse (ZAL BALAMAON EIEOY) scroll of trap detection (READ ME) Spellbooks spellbook of nature beam (solid) Potions potion of polymorph (bright) potion of speed (emerald) potion called Freeze (violet-red) potion called Heal Something (tangerine) potion of water (clear) potion called Booze (pseudo-violet) potion called Feeling (fluorescent) potion of paralysis (gray) Rings ring of numbness (eternium) Wands wand of magic missile (deleted) wand of undead turning (fogwood) wand of gravity beam (arcanium) Gems chalcedon stone (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Vanquished creatures an acid blob (2 created) a shader acid blob 0 crites (1 created) a silver fox a floating cunt a Vorlon missile a scrawny cat a kitten (2 created) an evasive jermlaine 0 petty statue gargoyles (1 created) a wimp (2 created) 0 hobbits (1 created) 2 dwarves 2 cocoon imps a homunculus 0 blue jellies (1 created) 2 kobolds a large kobold a kobold lord a mynock 2 sewer rats 0 ferret kits (1 created) an enormous rat 3 cave spiders a land spider a black metroid a grain vortex 0 giant worms (1 created) a fook yoo platypus a bat a fruit bat a flup bat a running emu 2 lichens (3 created) 2 moulds (1 created) a deathmold 0 ivy lichens (1 created) 2 brown patches (1 created) a yellow growth (0 created) a mean growth a cyan growth 3 sparkling patches (1 created) a reddish growth 0 reddish stalks (1 created) a shrieker a sub-gnome (2 created) a clockwork soldier (2 created) a clockwork dwarf 2 gnomes (3 created) a gnome stalker (2 created) an intermediate gnome 0 gnome lords (2 created) a gnomish wizard a packer a kestrel 0 mummies (1 created) a newt mummy a gnome mummy a minor ogre a space orc a gray ooze a white snake a purple snake a grid xorn an insolent monkey an ape 2 kobold zombies 3 gnome zombies an orc zombie a dwarf zombie (3 created) 0 elf zombies (1 created) a normal human (2 created) an alien 0 muggers (1 created) 0 shopkeepers (1 created) a gecko an iguana a shrieker mushroom patch a two of hearts a clear icky thing an energy trove a health trove 0 numb troves (1 created) 105 creatures born. 84 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 152 times You killed 80 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (26 of 160) spirituality [Unskilled] (max Expert) (10 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Skilled] (max Legendary) (172 of 540) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goldminer... You quit in The Gnomish Mines on dungeon level 5 with 4604 points, and 118 pieces of gold, after 2716 moves. Killer: quit You were level 7 with a maximum of 82 hit points when you quit. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 38 8384 35-Erd-Coc-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (goblin fighter), while sleeping. - [72] 39 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] *40 4604 Andy-Gol-Ink-Fem-Neu quit in The Gnomish Mines on level 5. 82 [82] 41 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 42 3927 35-Kur-Coc-Fem-Law died in The Gnomish Mines on level 4. Killed by failing to defeat Blacky in time. - [74]