Andy, neutral female american Unbeliever --------------- P@............| |.............| .Z...........| --------------- [Andy the Rookie] St13 Dx8 Co8 In5 Wi4 Ch5 UnbAmeFemNeu Dlvl:1 G0 HP27(27) Pw3(3) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female american Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: slow digestion You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 82% Wand drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: scimitar (turn 449) The following skill became untrainable if you tried to train it too early: healing spells (turn 867) The following skill became untrainable after a while: attack spells (turn 12703) The following skill couldn't be trained before a certain turn number is reached: whip (turn 94760) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 75874 Monster spawn increase reached its maximum at turn 234904 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5600888 The monster class that cannot be genocided was gnome The monster class that was spawned more often: mimic (freq bonus 6) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 32) The monster species that spawned more often: knurl bulimiac (freq bonus 16) The monster species that spawned more often: annoying troll (freq bonus 56) The monster species that spawned more often: Nadine's ankle strap sandal (freq bonus 18) The monster species that spawned more often: Driving Impulse (freq bonus 16) The monster species that spawned more often: lower xorn (freq bonus 16) The monster species that spawned more often: faberge sphere (freq bonus 16) The monster species that spawned more often: mugger (freq bonus 18) The monster species that spawned more often: balrog (freq bonus 32) The monster species that spawned more often: green orc (freq bonus 84) The monster species that spawned more often: giant red mouse (freq bonus 18) The monster species that spawned more often: Ky-Kiske (freq bonus 21) The monster species that spawned more often: aether hound (freq bonus 36) The monster species that spawned more often: bollard stillborn (freq bonus 54) The monster species that spawned more often: tureen jorum (freq bonus 24) The monster species that spawned more often: Jane's hugging boot (freq bonus 14) The monster species that spawned more often: really dangerous stalk (freq bonus 7) The monster species that spawned more often: constitution quaint recapitulating (freq bonus 132) The monster species that spawned more often: clay force patch (freq bonus 16) The monster species that spawned more often: wierdo terror (freq bonus 36) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 5) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster species that never randomly spawned: pump propitiating The monster species that never randomly spawned: digestolichen The monster species that never randomly spawned: stashing acceptable The monster species that never randomly spawned: acidic mold The monster species that never randomly spawned: %s ufo The monster species that never randomly spawned: stationary owlbear The monster species that never randomly spawned: tushing decrease The monster species that never randomly spawned: small flying mimic The monster species that never randomly spawned: karmic fungus The monster species that never randomly spawned: unimaginable prevent The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 15) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 30) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 17) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 100) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 2) Next attribute increase check would have come at turn 274 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (294) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of mana (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (EIT ME) scroll of cure (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) * scroll of extra healing (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) * scroll of greater mana restoration (GREYSNAKE BLACKSNAKE YELLOWSNAKE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills broadsword [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.