Andy, lawful male fiendish Camperstriker ------ |....| |.... |....| |....| |...f| |.$@.| --|--- [Andy the Aimbot User] St8 Dx13 Co8 In7 Wi9 Ch8 CamFieMalLaw Dlvl:1 G0 HP17(17) Pw12(12) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male fiendish Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! You don't have anything to drink. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: the Force You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 238 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 97% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 38% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: elemental spells (turn 14) The following skill became untrainable if you tried to train it too early: techniques (turn 156) The following skill became untrainable after a while: occult spells (turn 16297) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 40798) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70973 Monster spawn increase reached its maximum at turn 106178 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2191428 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: collodium rowdyism gatecrasher (freq bonus 5) The monster species that spawned more often: goblin cop (freq bonus 6) The monster species that spawned more often: rottener blowsier (freq bonus 72) The monster species that spawned more often: fierce chiropodist (freq bonus 12) The monster species that spawned more often: compsognathus (freq bonus 16) The monster species that spawned more often: silver wraith (freq bonus 8) The monster species that spawned more often: mafia type (freq bonus 5) The monster species that spawned more often: irrational bindable creatively apatetic (freq bonus 12) The monster species that spawned more often: wahine farm (freq bonus 12) The monster species that spawned more often: neckline peskier (freq bonus 9) The monster species that spawned more often: blue-red warp patch (freq bonus 42) The monster species that spawned more often: obsidian lord (freq bonus 3) The monster species that spawned more often: pack rat (freq bonus 48) The monster species that spawned more often: ancestral bat (freq bonus 24) The monster species that spawned more often: finely culpably (freq bonus 6) The monster species that spawned more often: grem-lich (freq bonus 10) The monster species that spawned more often: bloodthirsty vampire mage (freq bonus 15) The monster species that spawned more often: Echidna Boss (freq bonus 5) The monster species that spawned more often: nasty light (freq bonus 24) The monster species that spawned more often: lead golem (freq bonus 8) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 72) The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: bad monster The monster species that never randomly spawned: gloombat The monster species that never randomly spawned: blizzard trove The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: inka fighter The monster species that never randomly spawned: clay colony The monster species that never randomly spawned: stationary owlbear The monster species that never randomly spawned: adrenaline steven The monster species that never randomly spawned: tamlit The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 4) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 17) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 8) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 14) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 99) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 10) Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from using the force like a real jedi (0) You saw invisible You had 1500 points of nutrition remaining You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (FUS RO DAH) scroll of mana (BUY C1AL1S CHEAP HERE) scroll of phase door (CERB BRK PAND) scroll of standard id (DARYGKO IAU IAU) scroll of cure (CUTME) * scroll of extra healing (RANTING BACILLUS) * scroll of greater mana restoration (DAEDELDIDAET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Camperstriker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.