Andy, neutral female kop Elph --------------- |........@d...| -.............| |..............| +..............| |......o.......| -.-------------- [Andy the Elleth] St13 Dx10 Co7 In8 Wi10 Ch7 ElpKopFemNeu Dlvl:1 G0 HP19(19) Pw9(9) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female kop Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 82% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: scimitar (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 324) The following skill became untrainable after a while: long sword (turn 35597) The following skill couldn't be trained before a certain turn number is reached: saber (turn 47830) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 159715 Monster spawn increase reached its maximum at turn 222332 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 655500 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: Elke (freq bonus 18) The monster species that spawned more often: half-orc (freq bonus 5) The monster species that spawned more often: timely mistrusting (freq bonus 21) The monster species that spawned more often: Dislexor (freq bonus 60) The monster species that spawned more often: urdar (freq bonus 10) The monster species that spawned more often: cloud giant (freq bonus 10) The monster species that spawned more often: azure warp patch (freq bonus 5) The monster species that spawned more often: shady rust monster (freq bonus 10) The monster species that spawned more often: cazador (freq bonus 5) The monster species that spawned more often: psycho kitten (freq bonus 10) The monster species that spawned more often: papaya context (freq bonus 30) The monster species that spawned more often: whnas (freq bonus 14) The monster species that spawned more often: black and white stalk (freq bonus 24) The monster species that spawned more often: olympiad ballyhooing (freq bonus 12) The monster species that spawned more often: bunchiest radiogenic (freq bonus 5) The monster species that spawned more often: black ant (freq bonus 7) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 16) The monster species that spawned more often: large generator (freq bonus 5) The monster species that spawned more often: pale mushroom (freq bonus 16) The monster species that spawned more often: Ose (freq bonus 24) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster species that never randomly spawned: acidic worm The monster species that never randomly spawned: moon clan The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: unreal growth The monster species that never randomly spawned: midghost The monster species that never randomly spawned: draugr zombie The monster species that never randomly spawned: suicide dragon The monster species that never randomly spawned: platinum force patch The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 16) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 9) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 4) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having glib combat (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (angelic cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (orange boots) * elven cloak (faded pall) Scrolls scroll of healing (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of mana (ARGA NECROMUTATION GDA) scroll of phase door (CAN SEE WHAT ITEM) scroll of standard id (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of cure (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) * scroll of extra healing (RANTING BACILLUS) * scroll of greater mana restoration (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Elph... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.